Demos should now be attached. Have played a lot more meanwhile.
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A small 'lounge' with a couple of scrolls to start of the hold explaining the rough behaviour of Halph would be very nice (for me at least). Of course, gory details are not necessary. After all, I now solved almost all rooms without knowing them
1N Can I take back my remark about moving this room around? I realize that I had seen the easier rooms before and 1N seemed unreasonable hard. That's not true. 1N is - in retrospect - one of the more accessible rooms to me
And regarding the layout: it fits beautifully in the level's geometry.
The whole level layout is really elegant, btw.
2W I solved this
before I solved the regular version, so the expectation of what to do was not there. Perhaps that's why I had such a hard time solving the regular version... My expectations just went the other way 'round.
Now for the new stuff:
3N2W Really have no clue here, only three rooms left, this is one of them.
3N1W Found this a lot easier than the regular version. This is because the constucts can be moved around pretty easily and this helps to block the gentryii. However, I may have made the regular version more difficult than it should be... Nice puzzle!
3N Wow! I guess I agree with Insoluble. This was really satisfying.
3N1E No - Fricking - Clue. This makes a
very evil impression on me. I guess the solution will have something to do with very elegantly dancing around in a particular repeating pattern.
3N2E Nice room. Bit fiddly, and not very Halph-y. But nice nonetheless.
3N3E Not very difficult, but still had to try a couple of times to find the right approach. A checkpoint at the island entry would be much appreciated.
2N2W Nice and simple conceptually. A good room. And god help you if you can't find the linchpin. I guess it will be pretty daunting then. But if you do find it, it's actually very easy.
2N1W Very difficult to find the exact configuration that solves the room. Even then, I needed some mimic gymnastics to ward off the gentryii.
To access the secret, I had too jump some hoops again. It's nice to have a secret staring at you and taunting you with it's near-inaccessibility. But still, this may be just a tad too much.
2N My solution is hopefully messy. This was the most difficult room for me (not counting the secret version
)
2N1E I needed the full set of hints you gave above, and even then I struggled. But: well-designed room. In fact, I noticed here that once you get the 'Halph-flow', you start to think in the right way to solve these puzzles one by one.
2N2E Difficult, but somehow, the solution comes toward you when you play around long enough. There's only a limited number of ways you can use the giants and Halph, so in the end, it becomes clear what you have to do. The Rock Giant Foo that's needed here is not easy, but reasonably doable.
2N3E OK, this is easy as well! I just have to trap Halph in the shallow water using rock golem islands and then....
Wait! There's not nearly enough golems to build stepping stones and then piles upon those!
Uh oh. Stuck on this one.
And please do include a scroll explaining that Halph is not Halph here.
1N3E Looks very daunting, but in the end, it was surprisingly easy. There is quite some slack in choosing the roack/Halph paths, so yes, this was very satisfying.
2E Nice room. Perhaps a scroll warning the player about movement order?
3E Yes, I'm done!
...
Wait, it's not over yet.
...
20 minutes later
Yes, I'm done!
This room was a great dessert. However, I only later discovered that I have no demo here, because this room has no monsters or conquer token.
I would suggest to make this room not required and put a token near the exit stairs. This way, players can actually score the room and demos will be recorded automatically for most players.
Edit: mastered. 3N2W and 2N3E are actually not as bad as expected. Execution in both rooms is very reasonable. Again, it's the linchpin that drives you crazy. When it's solved, you really can't "
the solutions anymore. Good puzzles again. No demos for these two rooms, but really can't imagine I broke something.
Now for the challenge: still completely stumped...
my friend. Apologies for the typos.