Announcement: To see an overview of all the holds in this forum, see this page. You cannot directly add your hold by attaching it here - you must get your hold approved by Hold Administrators. Check this thread for details.


Caravel Forum : DROD Boards : Holds : The Adventure Of John (-)
New Topic New Poll Post Reply
Your Rating
Average User Rating
Difficulty:
Overall:


6.7/10 (9 votes)
σ 1.63
Author Name:Resert On
Submitted By:Resert On
Hold Name:The Adventure Of John
Theme:-
Author's Difficulty:
Number of Levels:2
Number of Rooms:10
Number of Monsters:246
Version:DROD: Journey to Rooted Hold
High Scores:View High Scores
Hold Karma:0 (+0 / -0)
Poster Message
admin
Level: Legendary Smitemaster
Rank Points: 8
IP: Logged

File: The Adventure Of John.hold (6.7 KB)
Downloaded 170 times.
License: Other
From: Unspecified
icon The Adventure Of John  
A Hold with +10 rooms.
12-22-2017 at 09:32 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Kaelyn
Level: Goblin
Rank Points: 26
Registered: 01-21-2019
IP: Logged
icon Re: The Adventure Of John (+2)  
Thanks to Insoluble for recommending this hold. It was a lot of fun! :thumbsup

Resert On did a good job with this one. The hold is short and to the point, with some fun horde rooms, and it even features a cute story. Best of all is definitely the artwork! It's simple yet effective. Helping a shipwrecked sailor endure the wilderness is nothing new in gaming -- but showing his struggles against the backdrop of, literally, the artwork showing his struggles? That's neat! That's art!

This might be DROD's core conceit: reframing life's problems as actual puzzles to overcome. Is that why DROD settings can be so clever? Sure, you can make a hold that's 100% literal, like a real smitemaster fighting real monsters in real puzzles, but you don't have to. You can manifest any struggle as a puzzle, whether that's two generals clashing on a battlefield, a lonely soul trying to stave off mental illness, or yes, a shipwrecked sailor trying to survive on a hostile island. DROD lends itself to all sorts of abstract struggles being turned into concrete puzzles. In this hold, you need to fend off night's chill in the form of spiders, stomach unclean water in the form of tar babies, and even fend off a sorcerer's wicked magic in the form of a horde of brained goblins. Say what you will about simple monster rooms, it's more fun than actually collecting firewood!

(Oh, a note for folks trying to master this hold: you don't need to smash your head against every room boundary tile. The secret is hidden quite cleverly!)

Philosophy aside, this is a relaxing little hold that shouldn't take you more than fifteen minutes to clear. If wading through monsters sounds like your jam, then see for yourself!
3 brains
7 fun

[Last edited by Kaelyn at 02-28-2019 09:13 PM]
02-25-2019 at 07:41 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Holds : The Adventure Of John (-) Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.