The Untold Tales of Gunthro Budkin
[Insert Remembrance Day reference here]
It's time for a new contest, and this time we're paying homage to Beethro's grandfather, Gunthro Budkin. While Gunthro and the Epic Blunder is a well-known tale at this point, what were some of Gunthro's other adventures?
The goal of this contest is to build a small level in the Gunthro (DROD4) style. In other words, this should be a low-difficulty level that introduces an element to the player as though it is their first time seeing it. Since these are the untold tales, the element being introduced should not be one of the elements used in the official Gunthro hold.
Level Guidelines:
*reasonably small size
(6-12 required puzzle rooms, plus up to 2 secrets)
*low difficulty
(aim for between 1 and 4 brains; use the main Gunthro hold as a guide)
*Gunthro player role
(shallow water traversal optional, but let me know when submitting your hold so that I can make sure there aren't any scripting issues when the player is going between entries)
*limited element set
(see my recommendations below)
*puzzles are all themed around the element that is being introduced, and this element is introduced in a way that a player new to the element could understand
*story and dialogue optional, but the final hold will be framed as Beethro telling Halph stories about Gunthro, so feel free to have Beethro narrate things to the player, and to have Halph interrupt the story
The Elements:
The main Gunthro hold can be divided into three tiers of levels, based on what the player has encountered before having access to a hub level and getting to decide where to go next. This is the list of all elements introduced in the Gunthro hold before each of the hubs begins. If your level were to have been added as an option from that hub, these are the only elements you would have to work with, in addition to the new element you are introducing.
Click here to view the secret text
×
Tier 1: Glum Cove
Elements introduced by start of hub:
Walls tab: wall, floor, stairs, water, pit, broken/secret wall, room clear gate (but not sister gate), level clear gate (but not sister gate), yellow door, bridge (used as floor, not as an element), shallow water (impassible)
Checkpoint tab: force arrows (but not disabled force arrows), checkpoint
Orb tab: orb, cracked/broken orb, obstacle, light, scroll, withered briar (used as wall, not as an element)
Roach tab: roach, soldier
Tier 2: Tuenan Coast
Walls tab: trapdoor (over pit and over water), trapdoor gate (but not sister gate), platform (over water), tunnel, pressure plate (on and off, but not one use or multi-use), shallow water
Roach tab: guard, roach queen, clone (but not clone potion)
Tier 3: Akandia
Orb tab: bomb, fuse, squad horn, soldier horn
Roach tab: rock golem, brain
Elements introduced after reaching the Tier 3 hub (and thus not candidates for your level): wraithwing, evil eye, serpent (red), rock giant, spider, mirror
Voting:
There are two things to consider here. Is the level fun? Does it fit as a Gunthro-esque level introducing a new element? Both of these things will be marked out of 5. Cut your usual out of 10 fun/quality rating in half, and then add up to 5 points based on how well the entry follows the guidelines above. Of particular importance is that the level introduces the new element in a reasonable manner, that the difficulty is reasonably low, and that only one (or a few)* element is being introduced to the player.
Limit 3 entries per architect. Collaborative entries are okay.
Also, I will be checking the entries for spelling/grammar mistakes and giving feedback to the architects before posting the compilation for voting, so if English isn't your first language (or you're just bad at English) you won't be punished for writing dialogue. I will not be giving feedback on puzzles before voting, but if I notice glaring issues like unreachable rooms or no exit stairs I'll probably mention something.
Prizes:
This is an official contest, so regular prizes apply:
First place: 100 rank points and a pick from the Prize Pile
Second place: 50 rank points
Third place: 25 rank points
First-time entry: 10 rank points
8-timer prize: For participating in eight contests, one pick from the Prize Pile, but only those prizes specifically designated as available for 8-timers.
Deadline:
Contest submissions will be accepted for three weeks, up until
Local Time:11-20-2017 at 12:00 PM. Voting will then take place until the end of the month.
Questions:
Click here to view the secret text
×
Can I introduce more than one element in my level?
Yes, but it's probably not a good idea unless it's unavoidable. (Technically, Gunthro introduces multiple elements in a single level several times: trapdoor/trapdoor gate, tunnel/pressure plate, bomb/fuse, spider/mirror...) A level built around fluff vents would also need to introduce puffs and fluff, for example. A level built around a tarstuff mother or a tarstuff switch token would need to introduce all the relevant elements. Doing multiple similar elements in one level might also work, such as doing sister gates and introducing them for trapdoor, room clear, and level clear gates in one level. Once you've selected your element(s), just try to keep things as simple as you can.
Can I use a custom element?
Yes, be it a new element, or a pre-existing element from TSS, the Custom Element Contest, or elsewhere. Using a custom element will make it really obvious if you've done a bad job introducing the element in a reasonable way, however, so keep that in mind.
Can I include challenges?
Yes, although I wouldn't worry about it. After all, GatEB didn't have support for challenges initially, and the challenges in the Steam version were added after the community had already played through the game. I will definitely add challenges to the final compilation if anybody does something challenge-worthy with your entry. If an entry does include challenges, please ignore them when judging the difficulty of the entry. After all, some of the GatEB challenges are extremely difficult, despite their levels being pretty easy.
____________________________
106th Skywatcher