I've solved everything except for the seep without any breaks. Not sure if that helps, since the solution for the seep might break something else.
Potential room spoilers: (the only way I've been able to kill the seep)
Click here to view the secret text
×I really don't see anything that I can do to get the seep to behave. Unless I'm missing something, it's impossible to get a rock golem to trigger the seep's release plate, and there's no other enemy that I can get into that area. Never mind feeding the golem to the adder afterwards.
I've managed to do some clever stuff with the soldier (1,22) and decoy (31,26; facing NE) to keep everything I need alive, but I can't get the slayer to do his job while the soldier is still alive. Obviously using the soldier to pin the seep down is unintended, since the point is to not activate the horn in the first place, but it's the only way I've found to prevent the seep from getting stuck.
And yes, I'm pretty sure I know where the decoy is actually supposed to go in the intended solution. (31,26) allows the decoy to keep the aumtlich alive and stun it on the plate,
so if I'm allowing a soldier to spawn anyway, it seems to be the best spot to go.
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106th Skywatcher