When I was looking at
this thread, I could accept that it was intended for a character with "
stunnable"
and "
not pushable"
both on to not be stunnable.
However, this prevents potential with regards to designing characters that move. It is possible the architect wanted a moving monster (IE: TSS ROUS or Wonderquest Balls) that you could stop but could not push (which could be explained canonically by the fact that the monster/object is too heavy to push, but will still be dazed upon being hit.)
Therefore, in lieu of a change in the current imperatives that may break existing custom elements, I would like to request an entirely new imperative on the list: "
Stunnable but non-pushable."
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