Round 6.2
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I think entrance and 2N should be swapped, entrance in way harder than 2N. 1N1E and current entrance are not my type of room, I couldn't find the survival sequence so I couldn't solve them. The other rooms are ok, I'd say pretty easy.
Also, can you move the text "it looks like he's going in..." It appears every time I go back to the initial checkpoint and it happens a lot in this level. After a while it became annoying to press space every time to remove the text and see better.
Round 6.3
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Definitely my favourite level so far. I didn't use the kegs all the time, but in some rooms they can be used for protection as well so I liked it. 1E was too easy for the overall level.
Not sure if it is intended, but you can kill the monsters on the pit as well, which makes it easier and thus there is no use for the spikes.
1N, as soon as I entered, it crashed as round 5.1. No idea why this happens.
Round 6.4
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Thought it was gonna be more interesting, but it was REALLY easy, took me less than 3 minutes for the whole level. The goblin knight in 1N felt weird, did that enemy appear through round 1 to 4?
Round 6.5
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Interesting concept, but most rooms are trivialized by pushing monsters in the central pit.
2N1E was complete trial and error unless I missed some strategy.
1N please add more checkpoints. single use checkpoint on trapdoors are horrible.
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There's not some other world out there where everything's gonna be okay.
There's just this one, just this rock.
-33th Skywatcher
[Last edited by Red-XIII at 10-22-2023 12:58 PM]