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Caravel Forum : DROD Boards : Architecture : Fendik's Fortress (An Idea Generator Hold (and my first!))
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mauvebutterfly
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icon Re: Fendik's Fortress (0)  
Thanks again. Sixth level was mostly done as intended, although a number of rooms are open-ended enough that "as intended" is still different from how I solve them in many cases. I'm happy with your solutions, regardless.

Except for 3N, obviously. As you pointed out Halph was useless, and several other elements also weren't necessary. I changed 3N. No other changes from this feedback, so I'm pretty happy with Sixth Level at this point.

Click here to view the secret text


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106th Skywatcher
11-22-2022 at 08:35 PM
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Red-XIII
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File: three demos.zip (7 KB)
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icon Re: Fendik's Fortress (+1)  
I tried to test some of the rooms, but wow, they were tough! I only managed to complete three rooms (demos attached), though I did understand what I should have done in most of them. I tried to break them, but failed, though I think I break at least one room.

Seventh level, 1S1E: the one I think I broke (IMO).
Mastery level 1E: I don't understand this room. It is marked required, but I literally lite the fuse and exit the room
Sixth level, 1N: cool and solid room, I liked it! Is Halph intended to be used in the east section as well to bring the lemmings? I didn't need him.

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-33th Skywatcher
11-28-2022 at 07:48 PM
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mauvebutterfly
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icon Re: Fendik's Fortress (0)  
Thanks for the demos.

You did indeed break the Seventh Level room. I'll modify it so you can't take an invisibility potion while still in range of a brain.

The Sixth Level room was done as intended. Nice work!

The Mastery Level room is a copy of a secret room elsewhere in the hold (Fourth Level, if you want to go check it out). It's just some developer commentary, so it's not supposed to be a real puzzle. The monsters were removed.

I believe everything has been tested by at least one person except for all of Seventh Level and for Mastery Level 1W. The Mastery Level room won't be changed even if it's broken (which it probably is) so it's mostly Seventh Level that needs testing at this point. Testing on other stuff is still welcome, of course.

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106th Skywatcher
11-28-2022 at 08:14 PM
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KituU
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File: Fendiks Fortress- KituU demos.demo (31.5 KB)
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icon Re: Fendik's Fortress (+1)  
Hi, i upload what i managed to solve , before you update

7th level : solved 3 rooms
1S1E : this one was a lot of fun
1N1W : very nice
1S1W : did not use the potion
1W : a nightmare, still working on it, could not solve it yet

Mastery Level :
1W : is this the intended solution ? , Soldier does not chase Slayer

Changed rooms:
6th Level 3N : the challenge is a bit annoying,
Click here to view the secret text


Zeroth

2W : did the updated version
2N1W: thought it was too easy the first time, now it is a challenging puzzle, nice !

[Last edited by KituU at 11-28-2022 11:25 PM]
11-28-2022 at 08:46 PM
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mauvebutterfly
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icon Re: Fendik's Fortress (+2)  
Thanks for the demos.

Comments on demos:
Click here to view the secret text


Seventh Level 1N and 1W are the only rooms that I haven't received feedback on. I'm not sure if I'll get to it today or tomorrow, but I'll try to fix 1S1W as well. I'm okay with 1S1W as is, so I'll explicitly post whether I've changed that room or not when I do the next update.

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106th Skywatcher
11-29-2022 at 10:09 PM
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KituU
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File: FF Seventh Level 1N Victory.demo (4.3 KB)
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icon Re: Fendik's Fortress (+2)  
Hi:
solved Seventh Level 1W : great puzzle, very clever, found it quite difficult to solve, demo

I'll try some more 1N, couldn't solve yet
11-30-2022 at 12:39 AM
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mauvebutterfly
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icon Re: Fendik's Fortress (0)  
Nice work! Lots of room in 1N for architects to make their own solutions. Yours looked good to me.

The demo was for 1N, so Seventh Level 1W is currently the only room without feedback (aside from "nightmare"). I just beat it again, and I suspect it's the hardest room on the level.

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106th Skywatcher
11-30-2022 at 09:13 AM
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