I really like the new potion element you've created! I foresee a lot of great puzzle potential with it! (Again, make sure you get permission from Caravel to modify the potion graphics, if you haven't already.)
Just some general comments:
First Level is totally fixed now. Puzzles are fun!
The Second Level's tutorial is blocked by a closed red door.
The monsters in Second Level move kinda oddly. They don't respond immediately when the player drinks another stealth potion. If you want to change that, go to the stealth potion's default character script, click on Options, and set the Processing Sequence to 1. That should make enemies be much more responsive.
I can't solve 1S1W.
Could you give me some hints?
The hold isn't set to Anyone Edit yet.
Overall, I like this hold a lot more now! I can't wait to see where it goes!
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spacelike