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Caravel Forum : DROD Boards : Architecture : Five Gemstones (Simple hold)
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kr3w.1337brown
Level: Goblin
Rank Points: 16
Registered: 05-30-2015
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icon Five Gemstones (0)  
Simple hold with scripted elements and with small storyline.

At the moment this is Playtest version.


[Last edited by kr3w.1337brown at 02-03-2017 04:18 PM]
12-21-2016 at 06:35 PM
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superluminal
Level: Delver
Rank Points: 75
Registered: 05-26-2016
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icon Re: Five Gemstones (0)  
It seems you've modified official character portraits and tilesets. You'll need to ask Caravel for permission if you haven't already. Also, you'll need permission to use RPG music in a classic DROD hold.

Moving on,
First Level: 1N: Nice introduction! I wonder how many other testers just rushed in and died.
1N 1W: Not bad.
1W: The challenge was pretty easy.
1N 1E: I got stuck here. I can't think of any way to deal with all the roaches, even if I try drowning some. Maybe I'm missing something obvious?

You should make your holds Anyone Edit when they're on the Architecture board.

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spacelike
12-21-2016 at 09:35 PM
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kr3w.1337brown
Level: Goblin
Rank Points: 16
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icon Re: Five Gemstones (0)  
Updated. I started doing a new level. Thanks for finding defect.

[Last edited by kr3w.1337brown at 12-22-2016 06:43 PM]
12-22-2016 at 06:38 PM
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superluminal
Level: Delver
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icon Re: Five Gemstones (0)  
I really like the new potion element you've created! I foresee a lot of great puzzle potential with it! (Again, make sure you get permission from Caravel to modify the potion graphics, if you haven't already.)

Just some general comments:
First Level is totally fixed now. Puzzles are fun!
The Second Level's tutorial is blocked by a closed red door.
The monsters in Second Level move kinda oddly. They don't respond immediately when the player drinks another stealth potion. If you want to change that, go to the stealth potion's default character script, click on Options, and set the Processing Sequence to 1. That should make enemies be much more responsive.
I can't solve 1S1W. :( Could you give me some hints?
The hold isn't set to Anyone Edit yet.

Overall, I like this hold a lot more now! I can't wait to see where it goes! :)

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spacelike
12-23-2016 at 09:42 AM
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uncopy2002
Level: Smiter
Rank Points: 431
Registered: 07-28-2014
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icon Re: Five Gemstones (0)  
superluminal wrote:
The monsters in Second Level move kinda oddly. They don't respond immediately when the player drinks another stealth potion. If you want to change that, go to the stealth potion's default character script, click on Options, and set the Processing Sequence to 1. That should make enemies be much more responsive.
The side effect of this change is that the monster will then become immobile at the turn the player steps on a stealth potion, which would then make 1S unsolvable.
12-23-2016 at 09:49 AM
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azb
Level: Smiter
Rank Points: 494
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icon Re: Five Gemstones (0)  
I have saved demos if you want to see proof for the following two solutions I discovered on the Second Level:

On Once South, Once West, it is possible to clear the room without using the stealth potions.

On Once East, you can actually step on the force arrow trap and get away with clearing "trapped" roaches without being stuck yourself by moving diagonally after you have cleared all the roaches.

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12-25-2016 at 11:21 PM
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kr3w.1337brown
Level: Goblin
Rank Points: 16
Registered: 05-30-2015
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icon Re: Five Gemstones (0)  
azb wrote:
I have saved demos if you want to see proof for the following two solutions I discovered on the Second Level:

On Once South, Once West, it is possible to clear the room without using the stealth potions.

On Once East, you can actually step on the force arrow trap and get away with clearing "trapped" roaches without being stuck yourself by moving diagonally after you have cleared all the roaches.

It would be interesting to take a look. :)
12-27-2016 at 04:36 PM
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azb
Level: Smiter
Rank Points: 494
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File: FG Second Level 1S1W Victory.demo (1.2 KB)
Downloaded 45 times.
License: Public Domain
icon Re: Five Gemstones (0)  
My computer doesn't let me create zip packages, so I will have to make separate posts for the two demos.

This is the demo for 1S1W.

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12-27-2016 at 08:29 PM
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azb
Level: Smiter
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File: FG Second Level 1E Victory.demo (1.6 KB)
Downloaded 43 times.
License: Public Domain
icon Re: Five Gemstones (0)  
And this is the demo for 1E.

____________________________
Please feel free to test the ultimate JtRH tribute: Journey to the Fabled Kingdom today!
12-27-2016 at 08:30 PM
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kr3w.1337brown
Level: Goblin
Rank Points: 16
Registered: 05-30-2015
IP: Logged
icon Re: Five Gemstones (0)  
azb wrote:
On Once East, you can actually step on the force arrow trap and get away with clearing "trapped" roaches without being stuck yourself by moving diagonally after you have cleared all the roaches.

I fix it. Thank you for finding the defect.
12-30-2016 at 06:36 PM
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