When you use the Speech command from scripting, there's this long list of emotions to choose from, but they only ever apply if the character speaking is Beethro. Every other character, custom or not, just uses the same static portrait for every single emotion and that's it; there is no way to set up a single custom character to have a different static portrait for each "
speech"
emotion.
Technically there's a workaround involving making a custom character for every single emotion desired, but it would be
really nice (though I don't know how either ambitious or popular this idea would be) if instead one could simply import a wider image (the width of a single portrait multiplied by the number of available emotions) with a portrait for each emotion, and then just use the emotion choices already available in the Speech command to display different emotions. You know, similar to how custom tile graphics can be imported as 8 * the width of a single tile and then the character's orientation can be used to manage its appearance on the map to produce animations like the flowers closing and reopening or such.
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[Last edited by Xindaris at 10-18-2016 09:42 PM]