Nuntar
Level: Smitemaster
Rank Points: 4792
Registered: 02-20-2007
IP: Logged
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Re: A Simple Hold (+1)
Very nice so far. Each level takes a set of elements and thoroughly explores its puzzle potential at a very simple level, which should be accessible to beginners but not trivial. There were several linchpins I spotted at once due to having seen them before, but also many that were fun to work out.
As with Avos' Dungeon and time tokens, or Pickle Cellar and constructs, it's particularly fun to see an element that's usually reserved for later in order of introduction (here speed potions) placed earlier so its potential can be explored at this level.
Just a few small queries:
L2 2N1E: Sure, the sister gate shows us something new, but it's weird that the lesson on Q-W-ing roaches comes after rooms like L1 1S1W and L2 2N2E where you have to know how to use your sword.
L2 4N3E: I was surprised how simple this was, and wondered if you could do a more interesting puzzle with a larger trapdoor area so that finding the correct path took more thought.
L3 6E: needs checkpoints
L3 2S5E: I wasn't sure what the point of the free-roaming roaches was. Looking in the editor at where they start, I suppose it's to show that they don't move onto potions, but this is really easy to miss when rushing in to play the puzzle, and in any case I think the puzzle itself shows this clearly.
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50th Skywatcher
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