Now that I've conquered this, I can say Jmit'2 is an enjoyable mid-sized medium difficulty hold. It focused on horde rooms and rooms with timers, but there was some variety and a few nice linchpin puzzles found there way in. You can tell that the architect put a lot of effort into this hold too. The level layouts are quite nice and the hold includes custom pictures and sounds. There is also a story which I assume is a continuation of the plot from Jmit' 1.
Unfortunately the hold is rather unpolished in places too. Many rooms needed more checkpoints (at least on or two had none at all). There were a couple of rooms with force arrows on the entrance, and the level entry text for entrance 15 was never changed from "
entrance 15"
. For the most part these defects don't take away from the enjoyment of the hold. Now to go back and play the first Jmit'!
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