I don't mind updating DROD Touch but that has other issues, like if the script runs in between other visibly updating scripts then only some of them would update. Or if it runs in the middle of monster processing only half of the monsters would move.
And it still does not fix the problem when something happens on the same turn but before the Go To Level Entrance runs. Let me explain why I think the way it works right now is better than changing it:
If we changed it and architect would not know about it, it's very easy to never stumble upon this problem during development and create backtracking problems for the player down the line.
If we keep it as is but architect expects it to work otherwise, they'll figure it out during playtesting and can trivially make it work the way they want to by adding "
Cutscene + Set Player Appearance None + Wait Turn 1"
before the "
Go To Level Entrance"
command.
Edit: By keep it I mean leave the mechanics as-is, but modify the rest of the interface to make it clear this did not cause a room to become unconquered.
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[Last edited by skell at 10-16-2020 08:54 AM]