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Re: Dis-Shield and Dis-Accessory tokens (+5)
hyperme brought up a good point, I got the behaviour of the tokens wrong. When one is toggled in a room, all other tokens of that type should also be toggled. As such, I provide a version of the tokens with this behaviour instead.
Note that there is one minor issue that I believe is unsolvable, because you cannot pause execution of a script until the end of the turn, once a token has checked to see if it has been toggled, it cannot wait for the rest of the tokens to finish their check before realising that some other token has been toggled in the room, and therefore if you toggle a token that is later in the movement order, then the ones that move before it will not toggle until the next turn. This will make more sense when you see what happens for yourself.
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