kieranmillar wrote:
This will probably invalidate some late game scores for the second half of TT as less greckles will be available. Hard to know which ones though.
Let's be honest here: this will affect
all scores for the last five scorepoints where the player has made an effort to optimise, since the Lucky Blade is completely essential to optimisation. Many of those scores could be replicated by selling leftover keys to replace the lost greckles, but the spider won't be able to automate that, so the scores will just be lost. And what with DROD RPG being so old, this will mean most of those players won't come back and redo those scores, so newer players won't have a fair representation of scores to compete against.
For the record,
here is the old bug report, though there's no discussion, it was just reported and then marked as "
not a bug"
.
I think the Lucky Blade thing should be left, while fixing the No Enemy Defense thing. The two are not really parallel. No Enemy Defense is a feature of how you attack the enemy, so it makes sense that if you're not attacking with your current weapon, you can't use this feature. The Lucky Blade's property is passive. In hindsight it might have been better to make the decision the other way, but it's a borderline case, so I feel the weight of existing scores should be the deciding factor.
For new holds, it's easy enough to change the GR multiplier so the Lucky property is cancelled out on oremites.
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50th Skywatcher