Nuntar wrote:
kieranmillar wrote:
This will probably invalidate some late game scores for the second half of TT as less greckles will be available. Hard to know which ones though.
Let's be honest here: this will affect all scores for the last five scorepoints where the player has made an effort to optimise, since the Lucky Blade is completely essential to optimisation. Many of those scores could be replicated by selling leftover keys to replace the lost greckles, but the spider won't be able to automate that, so the scores will just be lost. And what with DROD RPG being so old, this will mean most of those players won't come back and redo those scores, so newer players won't have a fair representation of scores to compete against.
You're right. My apologies -- I hadn't thought this through. I didn't mean to give the impression I was trying to be dishonest about this. If this change would break scores in TT, I don't want to change this. I'm not so worried about new players' experience as relates to older scores, but I wouldn't want to discard experienced players' hard work out of hand.
For the record, here is the old bug report, though there's no discussion, it was just reported and then marked as "not a bug".
Thanks. I see skell marked it, which is fine, but usually I like to post an explanation. I'll post there now.
I think the Lucky Blade thing should be left, while fixing the No Enemy Defense thing. The two are not really parallel. No Enemy Defense is a feature of how you attack the enemy, so it makes sense that if you're not attacking with your current weapon, you can't use this feature. The Lucky Blade's property is passive. In hindsight it might have been better to make the decision the other way, but it's a borderline case, so I feel the weight of existing scores should be the deciding factor.
I can agree with this line of thinking. This is probably what I had in mind originally, and since TT has been played for years with this mechanic, and it hasn't been perceived as a bug, then there's not a strong reason to change it now.
For new holds, it's easy enough to change the GR multiplier so the Lucky property is cancelled out on oremites.
Ah, you're saying if the architect cares, then the passive "
lucky"
property could be nullified if desired. That makes sense. Agreed.
The plan here now is to only make a change for Metal Equipment and No Enemy Defense.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 03-06-2016 12:38 AM]