I noticed while playing the hold that it has quite a lot of grammatical errors and places where the language feels a little unnatural. So I spent a few hours proofreading all of the text in the hold, and below are my suggestions on how to improve it. Please note that I'm not a native English speaker, but I have read and written a lot of English over the years.
×
Hold description:Click here to view the secret text
×
Original:
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×Every years, The DAA organize the great architecture salon of the Eight where architects, but also smitemasters meet each other to discuss and compare everything related to architecture.
Suggested revision:
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×Every year, the DAA organizes the great architecture salon of the Eight where architects, but also smitemasters, meet each other to discuss and compare everything related to architecture.
You wouldn't say ”every years” in English, but rather ”every year” (, or ”every few years” when something happens periodically with a few years apart).
Hold ending:Click here to view the secret text
×
Original:
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×Thank you for playing this Hold. I hope you enjoy it ! If you haven't done it yet, you should definitely finish every secret rooms and pass the master walls …
Suggested revision:
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×Thank you for playing this hold. I hope you enjoyed it! If you haven't done so yet, you should definitely finish every secret room and pass the master walls…
You have a tendency to put a space before these punctuation marks: (, . : ; / ? !) For example: ”like this !”, but the correct way to write it is ”like this!” (I know Xindaris has mentioned this already, but I think it's worth repeating).
The Salon:Click here to view the secret text
×
Description:
Original:
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×There was so many different people. Smitemasters and architects discussing new concepts, kings and bourgeoisie ready to spend their fortune to protect whatever kind of riches they might have. Beethro was really impressed, but he was sure that nothing could stop him, neither monsters, nor puzzles.
Suggested revision:
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×There were so many different people. Smitemasters and architects discussing new concepts, kings and bourgeoisie ready to spend their fortune to protect whatever kind of riches they might have. Beethro was really impressed, but he was sure that nothing could stop him, neither monsters, nor puzzles...
The Entrance:
Scroll:
Original:
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×You are in the main level where you can access every other levels. Remember that you can always come back here to start a new level and finish another later. Also note that you may find in this level some small rooms with a central ortho square. Use them to teleport yourself around the map.
Suggested revision:
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×You are in the main level where you can access every other level. Remember that you can always come back here to start a new level, and finish up other levels later. In this level you may also find some small rooms with a central ortho square. Use them to teleport yourself around the map.
Dialogue:
Original:
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×Negotiator: Dear Mr. Budkin, it's a pleasure to see you to this new edition of our architecture salon.
Negotiator: A famous smitemaster like you would definitely loves it.
Suggested revision:
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×Negotiator: Dear Mr. Budkin, it's a pleasure to see that you've come to this new edition of our architecture salon.
Negotiator: A famous smitemaster like you would definitely love it.
1S1W:
Dialogue:
Original:
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×Mud coordinator: I think we took the wrong way …
Mud coordinator: * Whistling *
Player: Did I just saw this guy turn into a Wraithwing ?
Suggested revision:
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×Mud coordinator: I think we took the wrong way…
Mud coordinator: *whistling*
Player: Did I just see that guy turn into a wraithwing?
1S1E:
Dialogue:
Original:
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×Tar technician: We will now focus on organic inviolable doors using Tar, Mud and Gel.
Suggested revision:
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×Tar technician: We will now focus on organic inviolable doors using tar, mud and gel.
1S5E:
Dialogue:
Original:
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×Tar technician: You can see behind some of the object used by architects to sophisticate their holds.
Suggested revision:
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×Tar technician: Behind me you can see some of the object used by architects to sophisticate their holds.
1N4E:
Dialogue:
Original:
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×Player: it looks like the spectator's entrance.
Suggested revision:
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×Player: It looks like the spectator's entrance.
1N:
Scroll:
Original:
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×Rock Golem, Pressure Plates.
Suggested revision:
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×Rock golems, pressure plates.
2N:
Scroll:
Original:
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×Here lies Jarham Tulbuk, who wished a pyramid as a tombstone. Here never had it.
Suggested revision:
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×Here lies Jarham Tulbuk, who wanted a pyramid as a tombstone. He never got it.
1W:
Scroll:
Original:
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×Platform.
Suggested revision:
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×Platforms.
1N5E:
Scrolls:
Original:
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×Roaches of death best score :
Hungry adder best score :
Soldier War Best score :
Suggested revision:
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×Roaches of Death high score:
Hungry Adder high score:
Soldier War high score:
The Labyrinth:Click here to view the secret text
×
Description:
Original:
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×This is all that's left of Ervylin's Labyrinth. For ages, people were amazed by the immensity and complexity of this place. Now it's just a ruin, a remnant of the greatness of Ervylin. The legend says that the king of Ervylin put his treasure, made of gold and diamond, in the heart of the labyrinth, but no one has ever found out.
We discovered that the labyrinth was built above a lake, but we don't know why. Some people say the treasure has fallen into the deepest depths of the lake. There isn't much we can do to preserve the labyrinth. Every year, the lake grows, nibbling more and more of the remaining ruins.
-Anonymous Historian
Suggested revision:
Original:
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×This is all that's left of Ervylin's Labyrinth. For ages, people were amazed by the immensity and complexity of this place. Now it's just a ruin, a remnant of the greatness of Ervylin. The legend says that the king of Ervylin put his treasure, made of gold and diamond, in the heart of the labyrinth, but no one has ever found it.
We discovered that the labyrinth was built above a lake, but we don't know why. Some people say the treasure has fallen into the deepest depths of the lake. There isn't much we can do to preserve the labyrinth. Every year, the lake grows, nibbling more and more of the remaining ruins.
-Anonymous historian
2N:
Scroll:
Original:
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×Challenge :
Step on the conquer token with exactly 5 aumtliches still alive.
Suggested revision:
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×Challenge:
Step on the conquer token with exactly 5 aumtliches still alive.
Rocky Archipelago:Click here to view the secret text
×
2N1W:
Scroll:
Original:
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×Challenge :
Have both seeding beacons off with one rock giant still alive.
Suggested revision:
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×Challenge:
Have both seeding beacons turned off while one rock giant is still alive.
1E:
Scroll:
Original:
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×Challenge :
Grab the staff, conquer the room and leave the island.
Suggested revision:
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×Challenge:
Grab the staff, conquer the room and leave the island.
Beethro Learns Painting:Click here to view the secret text
×
Description:
Original:
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×
Painting is a true expression of art, the reflect of what we have in our mind, in our heart and in our flesh. The colors and the shapes form a whole, the curves express their purity. Today I will transform your sword into a brush, today begin your first painting lesson.
-1st painter
Suggested revision:
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×
Painting is a true expression of art, it reflects what we have in our minds, in our hearts and in our flesh. The colors and the shapes form a whole, the curves express their purity. Today I will transform your sword into a brush, today begins your first painting lesson.
-1st Painter
The Entrance:
Dialogue:
Original:
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×
Tar technician: Be the brush !
Suggested revision:
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×
Tar technician: Be the brush!
1N1E:
Dialogue:
Original:
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×
Tar technician: Very nice !
Suggested revision:
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×
Tar technician: Very nice!
1N2W:
Scroll:
Original:
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×
Challenge :
Drop 3 mirrors into the void before releasing the tar mother and conquer the room.
Suggested revision:
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×
Challenge:
Drop 3 mirrors into the void before releasing the tar mother and conquering the room.
2N:
Dialogue:
Original:
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×
Tar technician: You have done well Beethro, but are you ready to become a master ?
Suggested revision:
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×
Tar technician: You have done well Beethro, but are you ready to become a master?
3N:
Dialogue:
Original:
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×
Tar technician: You are now a true painter Beethro, congratulation.
Player: I've always prefer to smite roaches than painting, but thank you.
Suggested revision:
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×
Tar technician: You are now a true painter Beethro, congratulations!
Player: I've always preferred smiting roaches to painting, but thank you.
2N1W:
Dialogue:
Original:
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×
Tar technician: Good Job Beethro !
Suggested revision:
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×
Tar technician: Good job Beethro!
2E:
Dialogue:
Original:
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×
Tar technician: Beautiful !
Suggested revision:
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×
Tar technician: Beautiful!
River Crossing:Click here to view the secret text
×
Description:
Original:
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×- "Why make things so complicated? They should have simply build straigh right to the other side".
- From a citizen crossing the bridge
Suggested revision:
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×"Why make things so complicated? They should have simply built it straight right to the other side."
-A citizen crossing the bridge
Holes:Click here to view the secret text
×
Description:
Original:
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×We never understood why these holes were here or even what (or who?) created them. The only thing we are sure is that they are big and deep, really deep...
Suggested revision:
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×"We have never understood why these holes are here, or even what (or who?) created them. The only thing we are sure of is that they are big and deep, really deep…"
-37th Geologist
This description reads like a quote, and therefore I think it's an improvement to actually make it one. Of course, feel free to replace "
37th Geologist"
with anything you'd like.
The Entrance:
Dialogue:
Original:
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×Player: Wow! For sure it's a big hole, I wonder what may be at the very bottom.
Suggested revision:
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×Player: Wow! That's a big hole for sure, I wonder what may be at the very bottom.
Fegundo Training Area:Click here to view the secret text
×
Description:
Original:
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×The Surface-Avian Based Emergency Response, usually called S.A.B.E.R, is a defensive system created to counter any sudent infestation. It is giving you the control of flying, almost immortal creatures nammed "Fegundo". Use with caution.
Suggested revision:
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×The Surface-Avian Based Emergency Response, usually called S.A.B.E.R, is a defensive system created to counter any sudden infestation. It is giving you the control of flying, almost immortal creatures called "Fegundo". Use with caution.
1E:
Dialogue:
Original:
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×Soldier: Very good !
Suggested revision:
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×Soldier: Very good!
1N2W:
Dialogue:
Original:
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×Soldier: Hey You in there, can you open these gates for me?
Soldier: Thank you !
Suggested revision:
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×Soldier: Hey, you there, can you open these gates for me?
Soldier: Thank you!
Tiny Rooms:Click here to view the secret text
×
Description:
Original:
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×A lot of smitemasters are thinking that tiny rooms are always easier and quickier to conquer. They may be right, but maybe not...
Suggested revision:
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×A lot of smitemasters think that tiny rooms are always easier and quicker to conquer. They may be right, but maybe not...
1S2W:
Scroll:
Original:
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×Challenge :
Let the adders eat the Gel being unsworded and conquer the room.
Suggested revision:
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×Challenge:
Take this path and then conquer the room.
1N2E:
Scroll:
Original:
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×Challenge :
Conquer the room being unsworded.
Suggested revision:
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×Challenge:
Conquer the room while disarmed.
2N1W:
Scroll:
Original:
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×Challenge :
Face west when stepping on the force arrow and until you conquer the room.
Suggested revision:
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×Challenge:
Face west when stepping on the force arrow and don't turn until you've conquered the room.
Colorful Cavern:Click here to view the secret text
×
Description:
Original:
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×All of these colors were reflected on the calm, smooth surface of the water and on the rough, tall walls of the cavern, but also on the heavy, metallic chains that were crawling on the ground…
Suggested revision:
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×A lot of colors were reflected on the calm, smooth surface of the water and on the rough, tall walls of the cavern, but also on the heavy, metallic chains that were crawling on the ground…
1N1E:
Scroll:
Original:
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×Challenge :
Build a maximum of 2 walls and conquer the room.
Suggested revision:
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×Challenge:
Conquer the room having built a maximum of 2 walls.
2S:
Scroll:
Original:
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×Challenge :
When you conquer the room, the yellow square door must be open.
Suggested revision:
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×Challenge:
Conquer the room while the yellow square door is open.
Unprotected:Click here to view the secret text
×
Description:
Original:
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×Nothing is more harder for Beethro to take his sword away.
Suggested revision:
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×Nothing is harder for Beethro than to put his sword away…
1S:
Scroll:
Original:
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×Challenge :
Activate the pressure plate and conquer the room.
Suggested revision:
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×Challenge:
Activate this pressure plate before conquering the room.
The Summer Garden:Click here to view the secret text
×
Description:
Original:
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×Who said holds needed monsters ?
-349th pacifist
Suggested revision:
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×"Who said holds need monsters?"
-349th Pacifist
Imprisoned:Click here to view the secret text
×
Description:
Original:
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×Grab your sword and free yourself.
Suggested revision:
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×Grab your sword and free yourself!
The Entrance:
Scroll:
Original:
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×Do not forget to use the restore feature if you are block inside a room.
Suggested revision:
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×Do not forget to use the restore feature if you are stuck inside a room.
The Swampy Lake: Click here to view the secret text
×
Description:
Original:
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×While nauseating emanations and mosquito bites did not make this place a prime location, Beethro knew it, there were roaches, many roaches, and nothing could stop his thirst for smiting them.
Suggested revision:
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×While nauseating emanations and mosquito bites did not make this place a prime location, Beethro knew there were roaches here, many roaches, and nothing could stop his thirst for smiting them.
Sokoban Island:Click here to view the secret text
×
Description:
Original:
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×Efficiently store freshly cut roach meat in the storage of his roachgrill wasn't the cup of tea of Beethro. Maybe this place could help him a bit …
Suggested revision:
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×Efficiently storing freshly cut roach meat in the pantry of his restaurant wasn't Beethro's cup of tea. Maybe this place could help him out a bit…
The Entrance:
Scroll:
Original:
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×Put all the mirrors on the green floor to open the gates.
Suggested revision:
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×Place all the mirrors on the green floor to open the gates.
1W:
Scroll:
Original:
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×Challenge :
Conquer this optional room.
Suggested revision:
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×Challenge:
Conquer this optional room.
Roaches of death: Click here to view the secret text
×
Level name:
Original:
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×Roaches of death
Suggested revision:
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×Roaches of Death
The Entrance:
Dialogue:
Original:
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×Citizen 4: This is incredible !
Suggested revision:
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×Citizen 4: This is incredible!
Soldier War:Click here to view the secret text
×
Description:
Original:
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×Place soldiers by using the special key. When you are ready, step on the middle pressure plate. The goal is to use as less soldier as you can. Good luck !
Suggested revision:
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×Place soldiers using the special key. When you are ready, step on the middle pressure plate. The goal is to use as few soldiers as you can. Good luck!
The Entrance:
Scroll:
Original:
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×You can only place soldiers once you step on the arrows. When you finish a room, you can still place one soldier because of the way I've script the rooms. It will count in the score so watch out !
P.S : don't forget you can still place soldiers after you stepped on the PP …
Suggested revision:
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×You can only place soldiers after stepping on the arrows. When you conquer a room, you can still place one soldier because of the way I've scripted the rooms. It will count in the score, so watch out!
P.S: Don't forget you can still place soldiers after you've stepped on the PP…
Bonus Level:Click here to view the secret text
×
Description:
Original:
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×You have done well so far. But are you smart enough to finish the bonus level ?
Suggested revision:
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×You have done well so far.. But are you smart enough to finish the bonus level?
The Entrance:
Scroll:
Original:
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×Welcome to the bonus level, with rooms and ideas not implemented in the architecture salon, or coming from older holds I've never finished to create. Thank you for playing !
Suggested revision:
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×Welcome to the bonus level, containing rooms and ideas not implemented in the architecture salon, or coming from older holds I've never finished creating. Thank you for playing!
Edit: I made a mistake when correcting the Soldier War description, the correction is now corrected.