Really really good hold. Introduces elements and concepts in a natural way. I like the fact that the secret rooms are not really hidden but might need a bit of work to access (similar to how the majority of them were in TSS). It would certainly work as an entry-level hold although it does get harder. The secret rooms and the post-mastery level prove a lot more challenging but they are optional so that's perfectly acceptable. All in all another top quality hold from a top architect.
Difficulty: 6
Fun: 8
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Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...
Progress - Gavin G