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Caravel Forum : DROD Boards : Bugs : Timeclones and weapons stepping off of token (various bugs (but I'm only posting this one since I'm a bit lazy))
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blorx1
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icon Timeclones and weapons stepping off of token (0)  
Timeclones with various weapons act strangely when stepping off of tokens. The example I'm using here is the caber since I'm a bit too busy to fully explore this.

If the player has a caber and the timeclone steps off of the token such that it's sword is on top of the player, it will not push and will instead do nothing for a turn and will then kill the player if the timeclone waits on the next turn. This is definitely unintuitive.

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09-11-2014 at 03:25 AM
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The spitemaster
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icon Re: Timeclones and weapons stepping off of token (0)  
However unintuitive this might be, I believe that this is the correct function of the caber. Nothing can exist on a caber that wouldn't survive a sword strike. There is also nowhere to bump the player to as that space is filled by the clone or visa versa.

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09-11-2014 at 04:31 AM
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blorx1
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icon Re: Timeclones and weapons stepping off of token (0)  
Well, if the player is armed with a sword, the same move kills him, so presumably, it should be lethal with the caber as well.

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09-11-2014 at 04:41 AM
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Tamsk
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icon Re: Timeclones and weapons stepping off of token (+1)  
I'd suspect this is another manifestation of this bug.
09-11-2014 at 11:12 AM
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schep
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icon Re: Timeclones and weapons stepping off of token (0)  
Related to the thread title:

If you are wielding a dagger when you step on a time token, and then both clones stay on the token for one move, one of them kills the other.

A bit unexpected, since that's safe with any other weapon. (Maybe a dagger should only kill at the player's location when the player is moving?)

09-12-2014 at 12:28 AM
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skell
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icon Re: Timeclones and weapons stepping off of token (0)  
Can someone make an example hold for this? I don't think I understand the explanation from the first post.

@schep This is a weird behavior but a consequence of how daggers work (bodykills). I'd rather not change this behavior since while it's a little bit weird it's very discoverable.

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10-09-2020 at 11:09 AM
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blorx1
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icon Re: Timeclones and weapons stepping off of token (0)  
I can't reproduce the caber behavior, which I suspect was fixed at some other point and I can't see anything off with other weapons either. No idea if it was actually fixed but I also can't find any rooms in my giant pile of test rooms that would have prompted this bug report.

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10-13-2020 at 12:11 AM
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Caravel Forum : DROD Boards : Bugs : Timeclones and weapons stepping off of token (various bugs (but I'm only posting this one since I'm a bit lazy))
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