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Caravel Forum : DROD Boards : Architecture : Curiosity (Formerly "Keep It Simple") (Now on the Holds board)
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kieranmillar
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icon Curiosity (Formerly "Keep It Simple") (+4)  
NOW PUBLISHED ON CARAVELNET. PLEASE DOWNLOAD FROM THE HOLDS THREAD!

When working on my first hold I wanted to keep my ambition down so that I'd actually complete something, and so set myself the mantra "Keep It Simple". This is a short and probably easy hold with thematic levels that focus primarily on a few elements at a time, and there's no scripting. I've aimed for a variety of room types, so some manipulation, some "battle" rooms, some "make-the-right-moves-or-die" stuff, you know, the usual.

The hold is made in GatEB so there's no new TSS elements. Now a TSS hold for scripted bonus challenges, although it still contains no new TSS elements.

Each level (except the first) has the entrance room be a "showcase" of the new mechanics introduced in the level, in case you've been away from DROD for a while and don't know how they work or something. They're not really meant to be puzzle rooms.

Other info you might want to know:
Click here to view the secret text


I've currently made 3 out of a planned 6 levels, and thought I'd get some feedback about the hold before going too much further with it. I'd be very grateful if anyone could play it and let me know what they think.

[Last edited by kieranmillar at 09-18-2014 08:06 AM]
07-29-2014 at 06:27 PM
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kieranmillar
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icon Re: Keep It Simple (+1)  
OK so I've had some early feedback from people in chat and wanted to keep an official changelog while also keeping a record of who to thank. I'm not going to upload too many new versions so I won't post a new one just yet but here's the changes so far:

Lvl1 1W: Tried to change around the movement order, I didn't realise that the North and South can play out slightly differently because of this. Not sure how to totally fix this but it shouldn't be so bad now. Thanks bomber50.

Lvl1 Secret: Added a checkpoint right at the start of the puzzle to prevent repeating the long walk to the building entrance. Thanks Nuntar and Elfstone.

Lvl1 2N1W: Added more checkpoints and changed the floor design to make it easier to keep track of when you're going to cause a roach to step on a pressure plate. Thanks bomber50.

Lvl2 Entrance. Moved the level select entrance corridor to prevent an unintended solution. This won't be in the final hold but I'll move it for now to prevent more reports. Thanks bomber50.

Initial feedback from everyone that's tried it do far is showing that this hold is far far more difficult than I had expected it to be. I just want to apologise for this, I didn't realise that other people would find some of the rooms so hard. This has been eye-opening and I'm glad I put it up for testing. Looks like authors find their own levels to be much easier than they actually are, I was honestly expecting first thoughts to be complaining about how most rooms in level 1 were trivial, and got the opposite response.

The secret rooms are supposed to be much more difficult than the other rooms in the hold though. I give no apologies for level 1's secret room :lol
07-29-2014 at 08:48 PM
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kieranmillar
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File: Keep It Simple Beta v2.hold (30.6 KB)
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icon Re: Keep It Simple (+1)  
Find attached to this post the 2nd version of this hold.

In addition to the changes in the previous post this now includes much better checkpointing throughout level 3, level 2's 3S1W now gives you more room to work with to make it less potentially frustrating, and level 2 Entrance includes a small extra area that teaches you about how mirrors react when you step out of shallow water near them so that there won't be any nasty surprises in later rooms. I tried not to include scrolls to explain how things work on these entrance levels but made an exception case here.

This version should hopefully provide a slightly less frustrating experience in certain rooms.

Out of interest, is the name of the hold misleading because "simple" refers to the design process rather than the difficulty? I should probably come up with a better name.

EDIT: Wow I'm so stupid. The next version when it comes out will prevent a really obvious and trivial solution to level 2 3S1W by placing an evil eye next to the green door. How did I not notice that? :doh

[Last edited by kieranmillar at 07-31-2014 11:09 AM]
07-31-2014 at 09:26 AM
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kieranmillar
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Attached to the first post you will find version 3 of the Keep It Simple Beta. This includes level 4 and the fix to level 2 3S1W mentioned in the previous post.

What I'm probably going to do now is stop posting new versions of the hold until all of the levels are done unless a big change is needed to be made to an already released level, however if anybody did want to play the current v3 beta and give any feedback it would be very much appreciated.
08-18-2014 at 09:45 PM
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kieranmillar
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Attached to the first post is version 4 of Keep It Simple. This version is almost the final one, all 6 levels are done and there's only some post-mastery rooms still to do (you currently cannot drop the blue door in the post-mastery level just so you are aware). You are now able to reach the end of the hold and also drop the master walls!

I have uploaded this despite it not being totally finished for two reasons, one is that its a nice backup incase I have a harddrive crash or whatever, but two is because I've made two changes to existing rooms.

The second level 1S1E (the "force arrow maze") has had some minor changes to make movement order no-longer important. There was some particularly finicky manipulation required around the pressure plates that relied on movement order that are no longer necessary.

The third level's secret room has been replaced with something else. I'd always had a certain puzzle in mind but it didn't work on the previous version so instead I left the room as some other puzzle which I wasn't happy with. Now the room has the puzzle that I'd originally had in mind.

I do hope you enjoy this hold, please let me know what you think! I want to make the best DROD holds I can but without your feedback I'm just shooting in the dark. If you want to heap praise on my work, or tell me that you'd rather play Bad Evil Restaurant, please feel free to post it, good or bad! I'm also interested in knowing if you're finding any rooms too difficult, I promise my next hold will be a bit easier.

Thanks for playing!

[Last edited by kieranmillar at 08-25-2014 09:31 AM]
08-25-2014 at 09:30 AM
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Red-XIII
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icon Re: Keep It Simple (+2)  
I just looked at this and I think it's an amazing hold!
I didn't have much time to play so I only completed level 1 and peeked in the editor to see the other levels and the aesthetics looks awesome and so the great variety of puzzle. About "Roach forest" here's some specific comments:

1W: Easiest room of the level, but a fine introduction.
1E: Really good manipulation tricks here.
1N1E: The only room I didn't like, it's not bad, just not as fun as the others IMO.
1N: Seemed easy but required some timing, so, good one!
2N: Loved this, nice lynchpin.
2N1W: Not bad, it was an easy horde room for me.
1N1W: I think I didn't use the intended solution here, see attached demo. Nevertheless, my favourite room so far.

I'll definitely try to find some time to a full immersion into this because it really has great potential.
About difficulty, I'd give this level a 5.
Well done!

____________________________
There's not some other world out there where everything's gonna be okay.
There's just this one, just this rock.
-33th Skywatcher

[Last edited by Red-XIII at 08-25-2014 07:12 PM]
08-25-2014 at 07:11 PM
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kieranmillar
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File: Keep It Simple Beta v4.hold (55.1 KB)
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icon Re: Keep It Simple (+1)  
Thank you so much Red for trying it out and giving some feedback. I really appreciate it.
Red-XIII wrote: 1N1W: I think I didn't use the intended solution here, see attached demo. Nevertheless, my favourite room so far.
Ahahaha oh good grief no that is absolutely not the intended solution! The long thin NorthWestern-most pressure plate is supposed to be a trap that renders the room unbeatable! It's an easy fix though.

I'm about to attach to the first post version 5 of the hold that fixes this unintentional solution in level 1's secret room. If you've v4 you don't really need to upgrade as long as you try to beat said secret room without triggering that top-left-most plate to get the intended experience (although if you're going to provide a demo please state if you're using version 4).

I'll think about 1N1E over the upcoming days and see if I can come up with a puzzle that is themed around the puzzle I want to provide in a way that's more fun.

EDIT: Oh I guess somebody might want to watch Red's demo? I'll attach the old v4 to this post for archival purposes seeing as there's a demo that needs it out in the wild.

[Last edited by kieranmillar at 08-25-2014 07:43 PM]
08-25-2014 at 07:41 PM
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Red-XIII
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icon Re: Keep It Simple (+2)  
Ok I continued to play a bit and I arrived at the end of "mud caves", I should sleep but your hold is catchy :P
I also like to play as soon as possible the new version to see if the rooms still have US (like level 1 1N1W), (I'm not sure if it's intended so I'll attach again the demo, of course recorded in the new version).
I'll also attach demos of rooms in which I believe I did something unintended.

Flooded cellar
Click here to view the secret text


Mud caves
Click here to view the secret text


Last but not least, there aren't many checkpoint so far and I can assure you, more checkpoints is a very good thing!

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There's just this one, just this rock.
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08-25-2014 at 11:54 PM
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kieranmillar
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Thanks again Red-XIII for playing my hold and mercilessly breaking it, I think it's clear that my inexperience in making holds is showing itself in a few ways, particularly with unintended solutions involving flooding levels with roach spawn.

I'm about to upload version 6 of the hold to the first post. This adds some extra checkpoints throughout, including in later levels, as well as makes changes to the following rooms:
RF secret room
FC 1S1E
FC 2S1W
FC 3S1W

On Roach Forest's secret room:
Click here to view the secret text


Red-XIII wrote:
Flooded cellar
Click here to view the secret text

Click here to view the secret text


Red-XIII wrote: Mud caves
Click here to view the secret text

Click here to view the secret text


Here's my to-do list of things still to change just so anyone who wants to help test is aware. These changes are not necessarily quick fixes so it might take a while:
*Finish post-mastery level
*Come up with a better room for RF 1N1E
*Maybe come up with a replacement room for FC 1S and move the current one to the post-mastery level because its difficulty is unsuitable for the second level?
*Replace MC 1S3E with something else?
08-26-2014 at 07:54 AM
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Red-XIII
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File: KIS Flooded Cellar 2S1W Victory.demo (2.5 KB)
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icon Re: Keep It Simple (+2)  
I continued to play, here's some comments:

Previous broken rooms:
Click here to view the secret text


Mud caves:
Click here to view the secret text


The chasm:
Click here to view the secret text


Illegal chemistry:
Click here to view the secret text


Frigid depths:
Click here to view the secret text


I'm sorry I couldn't complete some rooms but this is definitely not an easy hold, so far I'd give 6.5 - 7.

EDIT: Here's the demo for FC 2S1W.

____________________________
There's not some other world out there where everything's gonna be okay.
There's just this one, just this rock.
-33th Skywatcher

[Last edited by Red-XIII at 08-26-2014 06:39 PM]
08-26-2014 at 04:15 PM
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kieranmillar
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icon Re: Keep It Simple (+10)  
Red-XIII wrote:
I continued to play, here's some comments:

Previous broken rooms:
Click here to view the secret text
I think I need to give the Southern part of level 1's secret room a total rethink as I now see what the main problem is that causes you to keep breaking it (although it was obvious in hindsight) and need to think about what I'm going to do about this.

Unfortunately it looks like you attached the wrong demo for FC 2S1W so I can't see how you only used one eye, which amazes me that it's possible. I know two eyes only can be done, but one? Blimey.

Red-XIII wrote: Mud caves:
Click here to view the secret text
Perhaps I'll wait and see if I can get an extra person's opinion on 1S3E before I do something drastic.

Red-XIII wrote: The chasm:
Click here to view the secret text
Click here to view the secret text


Red-XIII wrote: Illegal chemistry:
Click here to view the secret text

Click here to view the secret text


Red-XIII wrote: Frigid depths:
Click here to view the secret text

Click here to view the secret text


I'm afraid I don't have a new version of the hold for you just yet and with the things I need to think about there may not be another for a while.I'm excited that you're ready to try level 6, I warn you that the level is quite hard but I'm extremely happy with it and I hope you enjoy it too. I think it's the highlight of this hold honestly. Now to watch you break it horribly :p

By the way I know it's getting old me saying this now but I really do want to thank you for your hard work in playing through what is essentially the worst version of this hold so you can help me make it as good as possible. I am extremely grateful for your comments and ability to break my rooms. I'm so grateful that I want to buy you a three month CaravelNet membership as a way of saying thanks, I mean it. If you want to take me up on this offer please PM me your e-mail address.

My to-do list is now ever growing:
*Finish post-mastery level
*Come up with a better room for RF 1N1E
*Maybe come up with a replacement room for FC 1S and move the current one to the post-mastery level because its difficulty is unsuitable for the second level?
*Consider replacing MC 1S3E with something else if a better idea strikes me
*Level 1's secret room - reconsider the southern room.
*Rethink The Chasm 1E.
*Make The Chasm 2S1E and 1S1W easier.
*Think about ways to make The Chasm 1S better.
*Fix IC 2S1W and 2S.
08-26-2014 at 06:07 PM
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kieranmillar
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icon Re: Keep It Simple (+2)  
Attached to the first post you will now find version 7 of the Keep It Simple Beta. Here's the changelog:

Roach Forest Entrance: Add credit scrolls.

Roach Forest secret room: Yet another attempt to fix all unintended solutions.

Flooded Cellar 2S1W: Add bonus challenge scrolls.

Mud Caves 1S3E: Made less frustrating, added bonus challenge scroll.

Illegal Chemistry 2S1W: Fix unintended solution and trivial access to secret area.

Illegal Chemistry 2S: Fix unintended solution (I hope).

The Vault Entrance: Fix unintended solution.

The Vault 1S: Fix unintended solution, add bonus challenge scroll.

Frigid Depths 1N1E: Fix unintended solution (hopefully).

Frigid Depths 2S1E: Fix unintended solution.


Here's where the to-do list now stands:
*Finish post-mastery level
*Come up with a better room for RF 1N1E
*Maybe come up with a replacement room for FC 1S and move the current one to the post-mastery level because its difficulty is unsuitable for the second level?
*Rethink The Chasm 1E.
*Make The Chasm 2S1E and 1S1W easier.
*Think about ways to make The Chasm 1S better.
08-27-2014 at 07:58 AM
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kieranmillar
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Attached to the first post is version 8 of the hold. Sorry for posting so many versions, but I like to make sure those who are testing are trying out the latest changes.

Here are the changes made to this version:

The hold is now a TSS hold instead of a GatEB hold. This is so I can script the bonus challenges to award challenges, which has now been implemented for them all.

The Chasm 2S1E made easier. Old version moved to mastery level.

Flooded Cellar 1S moved to mastery level. There is an empty room where this used to be as I'm certain now I will be replacing it.

Mud Caves secret room: Changed room to fix exploits that trivialise the room and added bonus challenge scroll.

The Chasm 1S1W moved to mastery level. Again there is currently empty space where this room used to be, waiting for a replacement.

The Chasm 1S: removed red door, allowed access to stairs even when room unconquered.

Illegal Chemistry 2S: Another attempt at fixing unintended solution.

Frigid Depths: Removed 1N1E variant of FC 2S1W, it wasn't working out.

To-do list status:
*Finish post-mastery level
*Come up with a better room for RF 1N1E
*New room for FC 1S.
*Rethink The Chasm 1E.
*New room for The Chasm 1S1W.
*Still try making The Chasm 1S better?
08-27-2014 at 07:16 PM
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Red-XIII
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icon Re: Keep It Simple (+2)  
Ok I finally conquered it but there are still minor issues:

Challenges:
Click here to view the secret text

The vault:
Click here to view the secret text


IC:
Click here to view the secret text


I'm looking forward for the next update!

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There's just this one, just this rock.
-33th Skywatcher
08-28-2014 at 12:28 PM
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kieranmillar
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Wow Red-XIII I can barely keep up with your ability to very quickly test my hold. I am going to be short on time until after the weekend but seeing as you're eager for an update I've attached version 9 of the hold to the first post. Some small changes have been made based on your comments when they were quick. It's a smaller update that makes the following changes:

Yet another change to Roach Forest's secret level, I think I've finally cracked your unintended solution after an idea struck me. This version also removes some unnecessary pressure plates and swaps them with force arrows to keep the complexity of the room down (it had quite a lot of orbs and pressure plates, I felt a bit bad :p)

The Chasm 1E has been tweaked to be a bit more sensible and not so easily broken. It's actually more in line with your US which I thought was pretty good.

I had an idea for a new lynchpin puzzle to go into The Chasm 1S1W to replace the room that was removed. It's hard to gauge how easy or hard people find these types of puzzles so I'm interested to see how you get on.

I've made a quick change to IC 2S by removing the bombs from the roach side of the SW corner as they weren't necessary. In writing this I realise that I should also place force arrows on top of the roaches to stop you placing a mimic behind them but I've uploaded version 9 already and someone's downloaded it already, so I'll make that change in version 10 when it is ready.

Good call on the changes to the challenges, I've allowed Mud Caves 2S to award the challenge if you smash 5 or more mirrors (but I think more than 5 is impossible) and I've changed Mud Minimalist to require zero mud mother growths. It seems the latter became possible when I made the room less frustrating but it's a cool solution so I'll leave it in as the bonus challenge. Well spotted on that one!

The Vault:
Click here to view the secret text


Here's the current status of my to-do list which is getting smaller by the day:
*Finish post-mastery level
*Come up with a better room for RF 1N1E
*New room for FC 1S
*Add force arrows onto SW most roaches in IC 2S.
08-28-2014 at 02:35 PM
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kieranmillar
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I got up really early this morning and took it as a sign that I should make some DROD levels. I've now almost finished off my to-do list!

Version 10 in the opening post. Here's hoping version 11 will be the release candidate!

Changes:

*RF: Replaced 1N1E with something else. (EDIT: Doh! During a last minute change I placed some shallow water you can reach which trivialises the puzzle. Pretend that isn't there for now, not gonna upload a new version just for that).
*FC: New room in 1S.
*TC 1S1W: Added bonus challenge.
*IC 2S: Added force arrows on top of roaches in SW corner.
*FD 1S1E: I didn't like that the fuse setup here used an aumtlich which is an element not seen anywhere else in the hold so I changed it.

To-do list:
*Finish post-mastery level.

That final outstanding issue is unlikely to be quick so for reals this time I will not be making another update for a while. I'm still undecided on how many bonus rooms I want to make, I guess we'll see how many good ideas I come up with.

[Last edited by kieranmillar at 08-29-2014 10:54 AM]
08-29-2014 at 08:33 AM
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kieranmillar
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It's finished.

The Release Candidate has been attached to the opening post. This is (hopefully) the final version of the hold with all rooms present. The one change that it still needs is to remove the level select room and all of the entrances to it, but I have left that in the Release Candidate to ease testing. Obviously they will be removed for submission.

Here's the changelog:
*Finished post-mastery level.
*Fixed bug in RF 1N1E.
*Some changes to FD 1S1E

I will be leaving this up for a short while before submitting in case anybody wants to playtest it and give feedback.

Please note that during submission this hold will likely change its name, at the moment I'm leaning towards "Curiosity", mainly to prevent people being misled as to what this hold is like. It's not the hardest in the world, but it's not the easiest either, but most importantly it's not the simplest.

Thanks in advance to all who try it out before submission. I hope you enjoy it!
09-03-2014 at 08:18 PM
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kieranmillar
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While I won't be uploading a new version publically, here's a list of issues found that have so far been fixed so testers are aware of what has already been noticed.

*Fixed level 2 USs thanks to secret path.
*Fixed TC secret room which was trivial due to oversight with removing red door in an earlier version (doh!)
*Fixed US for IC 3S.
*Improved scroll text for challenge in FD as it was slightly misleading.

[Last edited by kieranmillar at 09-04-2014 12:25 PM]
09-04-2014 at 11:18 AM
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blorx1
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icon Re: Keep It Simple (+2)  
I played through the hold. Here's some demos, I probably broke stuff.

I'll also post some room comments
Click here to view the secret text


____________________________
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09-06-2014 at 02:25 AM
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kieranmillar
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Thanks a ton for playing through the hold and providing comments. I will watch your demos later today and look to see if anything needs changing.
09-06-2014 at 08:06 AM
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kieranmillar
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icon Re: Curiosity (Formerly "Keep It Simple") (+2)  
While I said I wasn't going to post a new version publically I've made a big enough change to a small number of rooms that I'd like to push out a final public version for testing. If anyone who has beaten these rooms before could quickly retest them to ensure no major issues that would be swell thank you (although only RF 1N1W needs any real testing, the other changes are all unlikely to cause any unexpected issues).

The new version is available in the opening post. Despite the name change I'm told there should be no problems restoring to an old save game so you shouldn't lose all your progress. Let me know if you do.

As I had already made some changes preparing the hold for HA submission I had already removed the level select and other ease-of-testing features and have decided to not reimplement these for this version.

Thank you to blorx1 and Nuntar for testing this previous release version of this hold.

Here's the full changelog (including stuff I'd mentioned changing before):

Important Room Changes:
*RF 1N1W: After a brainwave I have actually, totally, for reals this time fixed the major unintended solution in this level. I think this is the 6th time I've said this, but this time I totally mean it.
*FC 1S: Fixed unintended solution (you weren't supposed to be able to kill eyes straight away with a sneaky diagonal step).
*TC 1S: Fixed trivial solution due to oversight with removing red door in an earlier version (doh!)
*IC 3S: Fixed unintended solution for NE quadrant.
*IC 2S1W: Placed trapdoor to prevent placing clone in wrong quadrant. (Also changed slightly to allow re-entry to secret room to fix sword orientation for optimisers.)
*IC 3S1W: Changed SW corner to fix unintended solution.

Minor Changes:
*Hold name change.
*Removed level select, master wall skip and Anyone Edit privileges ease-of-testing features in preparation for submission.
*MC 3E: Changed floor texture to make it easier to see.
*Fixed level 2 unintended solutions thanks to secret path.
*Better entrance text for The Chasm.
*TV 2S: Allowed easier re-entry to fix sword orientation for optimisers.
*FD 1N2W: Improved scroll text for challenge as it was slightly misleading.

[Last edited by kieranmillar at 09-06-2014 09:28 PM]
09-06-2014 at 09:24 PM
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File: Curiosity demos.zip (8.8 KB)
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icon Re: Curiosity (Formerly "Keep It Simple") (+1)  
Most of this seems to work.
I may have broken RF and I did something a bit odd in the IC secret.

Demos are attached.

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09-06-2014 at 10:17 PM
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kieranmillar
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icon Re: Curiosity (Formerly "Keep It Simple") (+1)  
(Quick note: I replaced the file in the original post with a version where IC 3S isn't impossible from most entrances. Haha whoops. This also contains the very last version of RF 1N1W, which I can now safely say is truly fixed thanks to a suggestion from blorx1. Thanks dude!)
09-07-2014 at 10:21 AM
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