Kind of similar to this and this, but not quite.
The current scroll system, with the text being displayed in the side bar of the window, means the scrolls can only contain short texts. This is problematic in TSS, where texts have had to be abbreviated or split between multiple scrolls. Currently the level intro texts can be long but the in-game texts short, which must be rather limiting. I guess any improvement would be too late for TSS now, but still useful in future...
I'm guessing the current scroll system is inherited from way back in the first DROD incarnation, and hasn't really been updated since. Rather than add scrollbars
(scroll-scrollbars? heh) (which would make it even more clunky), I suggest a "
big"
scroll that displays in the middle of the screen, similarly to the image "
scrolls"
in TSS. This would allow plenty of room for text, and with more room there would be more justification for adding such things as tags for simple formatting, custom scroll graphics, and sound support so the scrolls could be read out.
The main disadvantage I see of this system would be that by covering the play area, it would mean you couldn't see yourself to be able to move off the scroll. Simple options for this would be a button & key to close the scroll, or having the scroll take up perhaps half of the vertical area with the position such that the view of your character isn't blocked. Another way would be to have the scroll centered, but have the scroll graphics re-size to accommodate the text, meaning it'd be up to the architect to make sure it doesn't cover the player (they could perhaps even set the display position). I can think of other options too, so I don't think this should get in the way...
Another problem may be that by covering the play area, the state of the room and the scroll text couldn't be displayed together. This would mean hint scrolls etc wouldn't be so useful. Also, old short texts may look silly in a big new scroll area. So, I suggest that instead of replacing the old scrolls, a new scroll object be added with the new display style, leaving old scrolls (and any the architects choose) with the old system. By having the in-game object graphics different for the two, players wouldn't be as surprised by the different display styles.