Ezlo wrote:
Alright, seven puzzles done in the first level and all those problems should be fixed. Having some issues scripting a challenge in PctS 2n1w if anyone has some pointers.
I would do it like this. Character 1:
Wait while entity type Water skipper nest,19,13,19,13
Set var "ChallengeFail" = 1
Character 2:
Wait for event Bomb exploded
If ...
Wait until var "ChallengeFail" = 0
Wait for clean room
Challenge completed Nested
Else
Wait for clean room
If End
End
Note that this will cause ChallengeFail to be set to 1 if the player enters the room after it's been cleared. That's not a problem -- just make every room containing a challenge set ChallengeFail to 0 at the start of the room.
* * *
I'm afraid that these rooms seem plagued by unintended solutions. 1E still doesn't need the Construct. With the staff, it's easy to get the gentryii stuck so you can hit the conquer token. 1N1E - I didn't need the power tokens or the mirrors. 2N1E - just wait 37 turns and it clears itself. 1W - just tap the seeding beacon and leave.
* * *
In 1N1W, your first character will, when the player steps on the platform, set ChallengeFail to 1
and then End. The player can then leave the room, go to another room with a challenge to have ChallengeFail restored to 0, then come back here and solve it any old how. There's no problem in using a single ChallengeFail variable for all rooms containing challenges, but you have to take out that "
End"
.
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50th Skywatcher
[Last edited by Nuntar at 07-19-2014 11:44 PM]