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joker5
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But coke serves more purpose in foundries than Coke.

~joker5

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10-09-2004 at 08:13 PM
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gamer_extreme_101
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But Oxygen serves humans a bigger purpose.

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10-09-2004 at 10:08 PM
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Oneiromancer
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But Love is like Oxygen.

(Sorry, I couldn't resist!)

Game on,

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10-09-2004 at 10:20 PM
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SKWERLL
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But Doves don't love oxygen (or do they?)

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10-09-2004 at 11:47 PM
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wackhead_uk
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But we couldnt enjoy lovey doves without lovely oxygen,
10-10-2004 at 07:22 PM
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gamer_extreme_101
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Plutonium has a higher atomic number than oxygen, though.

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10-10-2004 at 09:01 PM
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wackhead_uk
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But ununhexium has a shorter half-life
10-10-2004 at 09:14 PM
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AlefBet
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Carbon 12's half life is much longer, and I think I prefer that.

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10-10-2004 at 09:37 PM
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Schik
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But Half Life 2 will be a lot better than Half Life.

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10-10-2004 at 11:08 PM
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AlefBet
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Oh, no. You're just begging for someone to mention GameCube or PS2. (Disclaimer: XBox is the only current gen console I don't own, including DreamCast.)

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10-11-2004 at 12:50 AM
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gamer_extreme_101
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Doom 3 has better graphics, though.

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10-11-2004 at 12:56 AM
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Zmann
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But this statement isn't an opinion.
10-11-2004 at 01:48 AM
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agaricus5
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But this opinion doesn't think much of the previous statement.

:) (Only joking)

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10-11-2004 at 10:39 PM
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DiMono
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But this statement is more self-referential than that one.

...and it wants a cookie.

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10-11-2004 at 10:46 PM
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eytanz
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But this statement is just as self-referential as itself.

[Edited by eytanz at Local Time:10-12-2004 at 02:34 AM]

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10-12-2004 at 02:34 AM
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DiMono
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But hired goons hardly have to say anything at all.

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10-12-2004 at 02:54 AM
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wackhead_uk
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But a picture tells a thousand words.
10-12-2004 at 02:45 PM
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AlefBet
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But a thousand words take up less storage.

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10-12-2004 at 04:04 PM
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eytanz
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But a picture in ASCII art tells a 1000 words AND uses less storage

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10-12-2004 at 04:37 PM
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HSE
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___ _ _ ___ ___ ___ ___ _ _ _ ___ _
| _ )_ _| |_ /_\\ / __|/ __|_ _|_ _| /_\\ _ _| |_ (_)___ | _ |_)__ _
| _ \\ || | _| / _ \\\\__ \\ (__ | | | | / _ \\| '_| _| | (_-< | _ \\ / _` |
|___/\\_,_|\\__| /_/ \\_\\___/\\___|___|___| /_/ \\_\\_| \\__| |_/__/ |___/_\\__, |
|___/


Edit: Aw poop, that was supposed to say "But ASCII Art is big."

[Edited by sebhaque at Local Time:10-12-2004 at 05:51 PM: ascii don't work]
10-12-2004 at 05:50 PM
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Stefan
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sebhaque wrote:
 ___      _       _   ___  ___ ___ ___     _       _     _      ___ _      
| _ )_  _| |_    /_\\ / __|/ __|_ _|_ _|   /_\\  _ _| |_  (_)___ | _ |_)__ _ 
| _ \\ || |  _|  / _ \\\\__ \\ (__ | | | |   / _ \\| '_|  _| | (_-< | _ \\ / _` |
|___/\\_,_|\\__| /_/ \\_\\___/\\___|___|___| /_/ \\_\\_|  \\__| |_/__/ |___/_\\__, |
                                                                     |___/
(I put it inside a [code]-tag)

But Unicode art is more versatile

[Edited by Stefan at Local Time:05-06-2005 at 06:57 PM]

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10-12-2004 at 06:02 PM
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wackhead_uk
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icon Re: One-Upsmanship (0)  
 But C is much more confusing, because it also leads onto C++ and objective C 


[Edited by wackhead_uk at Local Time:10-12-2004 at 07:27 PM]
10-12-2004 at 07:25 PM
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agaricus5
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But object-oriented Windows programming is even worse.

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10-12-2004 at 07:32 PM
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wackhead_uk
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But I have to agree.

But Windows is just as bad.
10-12-2004 at 07:38 PM
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krammer
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But doors are easier to walk through.

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10-12-2004 at 08:41 PM
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agaricus5
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However, a walk-through (for a game) generally can't be walked through.

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10-12-2004 at 08:57 PM
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gamer_extreme_101
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But using a walkthrough ruins the game and makes it less difficult.

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10-13-2004 at 12:41 AM
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joker5
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But not using a walkthrough on a really hard game can lead to stress, complications, and heart attacks when you finally see what's been staring you in the face for the past hour.

~joker5

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10-13-2004 at 01:54 AM
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DiMono
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But dogs are so cute when they stare you in the face for an hour

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10-13-2004 at 04:16 AM
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wackhead_uk
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But Goblins aren't so cute when they trap you in a corner until you both die.

Does anyone think it would be a good idea to make a walkthrough for DROD? I dont mean saying the solution to every room, just a page on drod.net like the level description page, but giving hints on the harder levels and generaly explaining what to do? Or, you could make an explicit solution book and sell it for £50 like everyone else does.

[Edited by wackhead_uk at Local Time:10-13-2004 at 08:41 AM]
10-13-2004 at 08:38 AM
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