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bomber50
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File: Halph Hold V5.hold (12.3 KB)
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icon Halph Hold (+3)  
This was originally designed to be a bonus level as part of my hold Diamond Dungeon, but I have decided to turn it into a single-level hold instead.

The hold focuses on various puzzles involving Halph. The first couple rooms are fairly easy, but it does get more difficult as you go through it.

The title right now is temporary; I am currently trying to think of something better. Along with my mirror hold, I am not planning on submitting this to the HAs until The Second Sky is released. I may add a room or two involving TSS elements at that time as well.

Comments are greatly appreciated! Hope you enjoy! :)

Change Log
Click here to view the secret text


[Last edited by bomber50 at 07-20-2014 03:15 PM]
05-13-2014 at 08:28 PM
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adS
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icon Re: Halph Hold (+1)  
3N: What is the purpose of the orb at (5,10)?

5N1E: Nice trick :)

5N2E: With some simple logic ... :)

6N2E: A little boring - 8 times ...

adS

Wat about my last comments regarding the mirror hold?


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[Last edited by adS at 05-13-2014 10:04 PM]
05-13-2014 at 09:49 PM
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Nuntar
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icon Re: Halph Hold (+1)  
Well, I had to look at this, since I'm in the middle of building a Halph level right now -- fortunately there isn't really much overlap, as our styles are very different, my hold is aimed at beginners, and the level uses one of TSS's new weapons (which happens to substantially change what you can do with Halph).

Your hold looks good so far, though I'm stuck on 5N1E -- I get the general idea, but getting Halph to move where I want seems to take a lot of trial and error as he's so unpredictable (a problem I've had in some of my rooms as well).

I also was baffled by the unused orb in 3N, and I don't see the point of the single-square fuse in 4N.

Looking forward to trying the rest of these puzzles out ;)

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05-13-2014 at 10:06 PM
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adS
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icon Re: Halph Hold (+1)  
5N3E: Please add a checkpoint.

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05-13-2014 at 10:20 PM
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Someone Else
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icon Re: Halph Hold (0)  
Okay, I admit, I don't understand 3N. You don't need the orbs on your side at all... Just knocking on the doors allows Halph to open them all for you.

Also 6N2E: The obvious solution (bump the middle door, close any door Halph has hit the pressure plate behind) works, making this a fairly trivial room.

5N5E seems to have a backtracking issue - there's no way to get back through 5N4E.

4N1E is also trivial. Make Halph hit the orb, then just move to the intersection and get Halph let you in. Then go kill all the eyes.

3N3E: What's the point of the golem?

Seems... rather easy and often trivial, though sporadically difficult. More later.

Okay, later:
Is 2N4E possible? Halph cannot enter the lower serpent area, and the roach dies when using the bombs.

3N5E: I don't use Halph for the first part of the room, as it's possible to put a roach in the left side and a roach queen in the right without his help.

3N6E feels like a puzzle I just can't figure out...

4N4E has a misplaced pressure plate at (4,14). It should be (4,15).

[Last edited by Someone Else at 05-14-2014 03:00 AM]
05-14-2014 at 01:19 AM
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adS
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icon Re: Halph Hold (0)  
3N5E: Halph is only needed to open the door at (22,10). Is that intended?

3N6E: I don't think this room is solvable.



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05-20-2014 at 03:45 PM
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bomber50
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icon Re: Halph Hold (0)  
adS wrote:
3N5E: Halph is only needed to open the door at (22,10). Is that intended?
Yes, this is intended.
Click here to view the secret text


adS wrote:
3N6E: I don't think this room is solvable.

Well I do! :):):)


05-20-2014 at 05:11 PM
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adS
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icon Re: Halph Hold (0)  
bomber50 wrote:
adS wrote:
3N5E: Halph is only needed to open the door at (22,10). Is that intended?
Yes, this is intended.
Click here to view the secret text


Click here to view the secret text


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05-20-2014 at 05:39 PM
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adS
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icon Re: Halph Hold (0)  
bomber50 wrote:

adS wrote:
3N6E: I don't think this room is solvable.

Well I do! :):):)

Click here to view the secret text


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05-20-2014 at 06:07 PM
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bomber50
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icon Re: Halph Hold (0)  
Click here to view the secret text


[Last edited by bomber50 at 05-20-2014 06:25 PM]
05-20-2014 at 06:24 PM
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adS
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icon Re: Halph Hold (0)  
bomber50 wrote:
Click here to view the secret text

Click here to view the secret text


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05-20-2014 at 08:21 PM
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bomber50
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icon Re: Halph Hold (0)  
adS wrote:
bomber50 wrote:
Click here to view the secret text

Click here to view the secret text
Click here to view the secret text


[Last edited by bomber50 at 05-20-2014 08:38 PM]
05-20-2014 at 08:37 PM
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adS
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icon Re: Halph Hold (0)  
OK

3N6E: is really nice :)

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[Last edited by adS at 05-20-2014 09:18 PM]
05-20-2014 at 09:17 PM
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adS
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icon Re: Halph Hold (0)  
3N3E: The golem has no funczion at all.

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05-20-2014 at 09:46 PM
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bomber50
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icon Re: Halph Hold (+1)  
Version 3 up since there have been plenty of mini changes I made.

[Last edited by bomber50 at 05-26-2014 09:39 PM]
05-20-2014 at 11:19 PM
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adS
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icon Re: Halph Hold (0)  
3N5E: I am not sure what the intended solution is.
Click here to view the secret text


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05-21-2014 at 09:00 AM
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bomber50
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icon Re: Halph Hold (+1)  
And with the release of 5.0, Version 4 is now up! Mostly, some of the rooms have been shifted around, and four brand new rooms using TSS elements have been added into the mix. You can see the full list of changes in the change log.

I hope everyone enjoys it!

[Last edited by bomber50 at 06-23-2014 01:48 PM]
06-23-2014 at 01:45 PM
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bomber50
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icon Re: Halph Hold (+1)  
V5: Changed 5N2E so that there's no temporal clone token.

I also really would like some more feedback on this, especially the TSS rooms, 3N1E, 2N2E, 1N2E, 3N5E, 2N4E, 4N6E, and the secret room. If anyone has a (partial) set of demos, I'd also appreciate that, so I can weed out any unintended solutions that might still be lurking.

[Last edited by bomber50 at 07-20-2014 03:15 PM]
07-20-2014 at 03:13 PM
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adS
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icon Re: Halph Hold (0)  
We are all playing TSS :)



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07-22-2014 at 06:22 PM
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