This was originally designed to be a bonus level as part of my hold Diamond Dungeon, but I have decided to turn it into a single-level hold instead.
The hold focuses on various puzzles involving Halph. The first couple rooms are fairly easy, but it does get more difficult as you go through it.
The title right now is temporary; I am currently trying to think of something better. Along with my mirror hold, I am not planning on submitting this to the HAs until The Second Sky is released. I may add a room or two involving TSS elements at that time as well.
×Version 2 Changes
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×3N: Trivial solutions removed.
4N: Fuse removed (somehow I missed this)
5N2E: Hot tiles added inside the room, since you'll now have to deal with a few roaches too!

Also, a pressure plate added that you'll have to avoid.
4N1E: Orb no longer toggles
4N3E: Checkpoints added. Green door removed.
4N4E: Backtracking issue with 4N5E fixed.
Version 3 Changes
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×4N3E: Made a tiny bit harder..you have to stop Halph from going onto another pressure plate near end of the room.
4N4E: More obvious now if you enter from the south that the room can't be completed that way.
3N3E: Rock Golem replaced with a conquer token due to comments.
3N5E: Red door added to prevent unintended solution
4N5E: One mimic potion removed and an extra "bad" pathway added.
2N4E: Little trick added to beginning of room.
Version 4 Changes
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×***This hold is now in 5.0!
***Room Style changed to Greenhouse.
***Some rooms have been shifted around. The stuff below will mention their new location only.
***Four new puzzle rooms have been added! All of them make use of at least one TSS element.
3N: Significantly changed in an attempt to make it a little less complicated. May or may not have worked.
5N3E: A bad pressure plate has been added to the room.
5N5E: Unnecessary yellow door removed.
2N5E: Now *significantly* more difficult
Version 5 Changes
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×5N2E: Unnecessary temporal clone token removed.