I gave this a shot. I wanted to start it from the beginning and have managed to beat floor 1. According to the end of level stats it took me just over an hour and a half.
Overall I'd say this level is very challenging but each room was smart and I was impressed.
I was on the lookout for unintended solutions but the rooms seem very solid, probably because they are so minimally designed.
×*1W: This room was my favourite of the level. I really enjoyed how each eye required a different manipulation trick, and each encounter was simple but satisfying.
*1S: This room took the longest of all of them to solve. I knew immediately on seeing the room what I was supposed to do but figuring out how to actually pull it off took a long time. The solution was really cool though.
*1E: I managed to solve this room by going through each eye one-by-one and seeing if there was anything I could do with it other than just have to kill it, and that eventually let me stumble on the solution when I decided to hit the orb just to see what would happen. None of that above process is bad, just detailing how I solved it. I thought this room was great.
*1N: My second favourite room, the central idea that this room is based around is really neat. I didn't find the room hard but it was very fun.
*1N1E: Could use a checkpoint closer to the force arrows, I have to do pretty much the whole room without hitting a checkpoint due to the strict timing, at least the way I solved it. Putting one somewhere like (29,14) would help.
*2N1E: This was a fairly straightforward but neat trick. I wasn't actually aware of this trick so I definitely learned something today. I see now why you found it so easy to break rooms with queens in them in my hold. :p
*1S1E: I liked how you access this room. The room itself is OK. I surprised myself with how quickly I solved it given how long each room in the rest of the level took
*2E: A good room. At first glance each eye looked like it needed the same solution but I was impressed that getting the wraithwing into position was not the same.
*1S2E: Another room that took me an almost embarrassingly long time to solve. I thought I'd found the start of an unintended solution by starting form the secret room and not waking up the northern eye but in the end that's not an issue. For a large amount of time I was trying to solve this like 1S and getting the roach onto the pressure plate because I didn't even think about just waking up the southern eye while standing on the door, and only then did I notice the problem with needing the mirror for the western roach. I'd been using the mirror for the yellow pressure plate, hah.
*1N2E: A good room. Pretty straightforward compared to many of the others.
As a whole this level involved quite a lot of hard manipulation tricks throughout but the sheer minimalism of the room design contributed largely towards helping me figure it all out, so that was good. If the rooms had these tricks hidden within more complicated setups I think I would have found it significantly more difficult. I actually think this level is about 7-8 on the difficulty scale but I'm not the most experienced DROD player around so I might think it's harder than others do.