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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Scoring needs to be reworked
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subanark
Level: Goblin
Rank Points: 18
Registered: 04-19-2013
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icon Scoring needs to be reworked (+1)  
The problem:
Scoring in the game is based on health/stats/keys/money/rep. This leads to two problems:
1. To get a higher score you need to cleanup the hold, go back get potions you didn't pick up earlier while waiting for more defense to take less damage to get them and other similar situations.
2. In some cases you can skip high score check points and return to them after your stats are boosted. This leads to basically optimizing the entire game and then returning to each bonus high score spot separably.

The solution:
Golf scoring. Give points for doing "bad" things and the top scores are those that score the lowest.
Points would be given for:
Taking damage
Using keys
Spending money
Using single use items (maybe)
Rep (You can kill enemies at a later point with a 2x gold item/weapon. Maybe hard enemies that are a challange to kill can give negative rep. And items that increase gold also decrease rep).

This way the player gets a higher score for taking shortcuts and skipping unneeded powerups if they can get to the end point with less damage (which is generally how you play to get higher scores at later score check points).
04-25-2013 at 11:09 PM
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The spitemaster
Level: Smiter
Rank Points: 354
Registered: 06-09-2005
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icon Re: Scoring needs to be reworked (0)  
I approve.

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04-26-2013 at 01:03 AM
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Caravel Forum : DROD RPG Boards : RPG Feature Requests : Scoring needs to be reworked
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