Ok, I've played through and cleared every room, though since I wasn't making comments as I went, I'm going from memory here.
aSitD:The level as a whole could have used a grid, since snakes are hard to deal with when one only has a solid floor tile.
Click here to view the secret text
×3N1W:This room was fun, not too tough
3N:I'm pretty sure I did this the intended way, I shortened the snake by four and did some manipulation pretty much so that he hit the pressure plate at the right time.
3N1E: This was a clever trick, though my biggest complaint is that without a normal grid, counting for this room was painful.
2N1W: A relatively simple room, not too tough.
2N: I ended up stalling the snake for a turn to make it easier, but it looks like I could have chosen not to. I think if you prevented me from going north of 12,14 then it would work, though I can't remember for sure.
2N1E: I've seen a similar trick somewhere else, so I knew what to do, not much to say about this room.
1N1W: Another pretty simple room
1N: I was expecting this room to be really bad, but it was only mildly annoying. I had to switch the snake parity and then fiddle around with the snakes. I would think that if you moved the cages to make the main trick switching the parity then it would be a more fun room.
1N1E: I remember this room being a bit fiddly, which is ok.
1W: This room is rather broken, but I know what I have to do if I had to.
1E: Apparently I forgot what happened what happens if I burn a giant on a hot tile. I wasted a bit of time before then.
1S: This was a fun clever room.
aWitR
Click here to view the secret text
×
1N1W: Clever and fun, I liked this trick a lot
1N: This was a fun room, it was clever.
1N1E: This room was rather quick since I'm used to the dead end in mud trick from other holds. It was pretty clever.
2N1E: I know what you were going for, and once you fix it, it will be a very very clever room. I like the idea a lot. I think that it should be more obvious(this isn't your fault, the diagonal edges of water annoy me) which nests can be killed without cutting mud though, since it is very vital to the room.
1S: This was a good choice for a secret, since it was rather fiddly and a bit annoying at times. My only real complain is that with the conquer token easily reachable it will trivialize highscores. I would rather have it on (10,7)
I can post all of my demos for this hold if needed. Also, If you really need somebody to test your other holds, I can do that too, though I was hoping to save them for after they were promoted.
____________________________
If you need to think outside of the box, then you didn't build a good enough box.