Cool!
I've played your hold, very nice, here are some comments:
Entrance: Interessting and quite fun to play, but I solved it having one missile left over. US I guess?
1W: Took me some time to figure out what to do, and then even more time to actually do it. Double snake manipulation can be a nasty thing, but overall pretty fun. Having both straight and guided missiles at the same time seems to have quite some potential.
1E: I haven't solved this one yet, but the mechanism as far as I understood it is awesome! I don't know yet how to activate all the orbs; it would probably help to have a checkpoint
General: I've noticed that in your hold sometimes missiles go off directly after entering a room. This is probably because you didn't place the _InitMissiles NPC
before any other missile-related NPC. I should have mentioned that before, sorry.
So, now that two people already designed their own puzzles, two things:
1. I've updated the script once more, so you might want to download the newest version. Here are the changes:
(*) The guided missiles now prefer ccw over cw (the most significant change).
(*) A little bug concerning speed potions has been fixed.
(*) After finally understanding the _MyScript variables, I've added a little visual effect.
I hope that this is (my) final version now; if you still find any more bugs please let me know.
2. If you would like to, I'd be happy to add your rooms as post-mastery content. Don't feel obligated to do so, however, only in case you don't want to publish them in one of your own holds.
Oh, and the new hold also contains three brand new puzzles; nothing too exciting yet, though.
[Last edited by Lucky Luc at 11-03-2012 10:09 PM]