I also plan on teaching in this order after the most basic kinematic equations:
* Acceleration from gravity (Free fall)
* Projectile motion, so the above combined with a horizontal constant velocity motion
* Newton's three laws of motion
* Weight vs Normal force
* Tension and Friction forces (as tension is slightly more complicated, and friction is the most complicated because it converts mechanical energy to heat)
* Uniform circular motion, so arc length, tangential velocity and angular velocity (the rate of rotation)
* Centripetal acceleration and force
* Rotational acceleration and Torque
* Moment of Inertia
* Density (focusing on classical solid mechanics, fluid mechanics will touch on density in a later video)
* Linear momentum, Newton's Second Law revisited, and center of mass (I decided to teach it here because of how I revise the Second Law for accuracy, so I plan on demonstrating how objects move in a straight line only in response to forces near the center of mass)
* Angular momentum, so how objects gain angular momentum in response to forces further away from the center of mass
* A rigorous explanation of how gravity was determined to be 9.8 m/s/s, including Newton's Law of Universal Gravitation and a proof of the formula
* Archimedes Principle and buoyant forces, including how density of solid objects vs the fluid determine what kind of buoyancy it will experience
* Pascal's Principle, using a cup filled with water that gets squeezed
* Continuity equation for containers (typically pipes) of different radiuses having the same vertical position, and how Pascal's Principle can explain what is happening
* Bernoulli's equation, for more general flows that do not have turbulent or viscous forces, and how it demonstrates that higher velocity regions have lower pressure contrary to instinct/intuition
* Viscosity, laminar vs turbulent flows (including a demonstration of factors that determine what type will happen, which includes viscosity so that is why I teach it then)
* Drag coefficient of solid objects immersed in a fluid, so an object with a higher drag coefficient (IE a cube) will make the flow more turbulent, while an object with a lower drag coefficient (IE an airplane wing or swordfish) will make the flow more streamlined/laminar, which is why the shape is called "
streamlined"
However, since I teach physics only for game programming, I decide to overlook all the other studies of physics, such as light optics, heat transfer, quantum mechanics or electricity and magnetism laws.
Would you guys still say it is really well thought out though, or do you think it might overwhelm my audience?
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