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Caravel Forum : DROD Boards : Bugs : Standing on an obstacle
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Neather2
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icon Standing on an obstacle (+3)  
Two adjacent rooms are connected by two 1x1 entrances. Logically, if any type of obstacle is standing on the entrance tile in the other room, the player should not be able to enter that room. However, if there's shallow water under the obstacle, the player will be able to enter room and he will stand on the obstacle. Is this supposed to happen?

Edit: If it is, I would like to use this thing and some tube obstacles in order to come up with a new kind of level connection. Like Mario tubes. :D :w00t

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[Last edited by Neather2 at 08-24-2012 01:05 PM]
08-24-2012 at 01:00 PM
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Neather2
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icon Re: Standing on an obstacle (+1)  
Same thing happens with serpents, adders and rattlesnakes. You should not be able enter a room blocked by one of these, however a shallow water tile will let the player use the entrance and this will also cause the monster death, even when it is 10-20-x tiles long.

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.
08-25-2012 at 07:03 AM
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Neather2
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icon Re: Standing on an obstacle (0)  
Briar roots and briar are affected by the same bug (If I can already call this a bug). The player won't ever be killed by briar growing if he enters the room and keeps standing on a briar/briar root tile (having shallow water under it, or you aren't able to enter the room at all).

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Nothing to say. I just play the game. And you, sir, should play it too.

Conspiracy, my new hold, has just been released.

[Last edited by Neather2 at 08-26-2012 07:01 AM]
08-26-2012 at 06:59 AM
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TFMurphy
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icon Re: Standing on an obstacle (+3)  
The full set of valid entrance tiles is even larger than what you've posted, it seems. After investigating, it looks that it affected Walls (including Master Walls), Pits and Water, providing you had the ability to move over those tile types in the first place. In those situations, it would completely ignore any other obstacles (Bombs, Tarstuff, Obstacles, Snakes, etc.) that might be on the tile.

I've submitted fixes that should prevent this from happening now whenever the next releases happen: I don't think it'll be an issue for any published holds, but we'll keep an eye out. Thanks for the report.
12-14-2012 at 05:19 AM
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