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Damien
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icon French translation of DROD (+1)  
I'm willing to translate the game(s), and I'll start working on that soon, but first I need to know if I could also translate the texts proper to each hold.
Without these a translation would be somewhat pointless.

So, what format are those stored in ?
04-10-2012 at 12:52 PM
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Damien
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icon Re: French translation of DROD (+1)  
*cough cough*

Could someone answer me ? Is it possible to translate holds, and if so, what format is is using ?

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04-18-2012 at 05:42 AM
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RoboBob3000
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icon Re: French translation of DROD (+1)  
I'm not familiar with the process myself, but this link should be of help. It refers to DROD 3.0, but I don't expect much has changed in this department.

I believe I speak on behalf of the community when I say that your efforts will be much-appreciated!

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04-18-2012 at 06:03 AM
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Damien
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icon Re: French translation of DROD (0)  
Ah, thanks a bunch.
I'll start working on the game's translation, I'll see about holds later, then.

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04-18-2012 at 03:13 PM
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Emojk
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icon Re: French translation of DROD (+1)  
And if you need proofreading, I'm a native French speaker, and will gladly give a hand.
04-19-2012 at 04:55 PM
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Damien
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icon Re: French translation of DROD (0)  
Well that would be brilliant actually. It's always hard to judge how good is your work, so I'll ask you to go over it when I'm done.
Thanks !

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04-19-2012 at 05:08 PM
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icon Re: French translation of DROD (+1)  
Damien, this topic might interest you.
04-19-2012 at 05:17 PM
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Damien
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icon Re: French translation of DROD (0)  
Thanks for the heads-up, Bombadil.

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04-19-2012 at 08:18 PM
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Damien
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icon Re: French translation of DROD (+1)  
Howdy.

This is the first set of questions I'll ask for the first revision of the translation. I'll of course try to answer them myself by exploring the game, but some things I just can't place :

v Where do these come from ? v
_______________________
in DemosScreen.uni

[MID_DisplayDemo]
[eng]
Show from title screen

_______________________

in EditScreens.uni

[MID_GetRoomSquare]
[eng]
(Selecting Room Tile)

[MID_GetRoomSquareTip]
[eng]
Click on a room tile to select it.

[MID_GetRoomRect]
[eng]
(Selecting Room Area)

[MID_GetRoomRectTip]
[eng]
Click and drag the mouse to select an area of the room.

[MID_RotateToOpenAndCloseDoor]
[eng]
Click or rotate to open/close door
_______________________

Also, how does the "persistent citizen movement" token work ?

And just for a quick update, I'd say I've translated about 10% of the files, now.

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04-21-2012 at 09:14 AM
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Keiya
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icon Re: French translation of DROD (0)  
All of those are part of the editing stuff. The first, I believe, is to set demos to be exported with the hold and shown on the title screen.

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04-21-2012 at 11:15 AM
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Damien
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icon Re: French translation of DROD (0)  
Yes, but how exactly do you get those messages ?

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04-21-2012 at 11:23 AM
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mrimer
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icon Re: French translation of DROD (+1)  
Damien wrote:
Yes, but how exactly do you get those messages ?
For DemosMessages.uni texts, go to the Demos Screen by pressing F6 while in-game. You must have some demos previously saved for the room in order to see this text next to the currently highlighted demo.

For the editor messages, the texts in parenthesis show up at the top line of the screen while editing those particular object types. The other texts are shown as tool tips, if you let your mouse hover stationary while in those particular modes.

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04-21-2012 at 03:50 PM
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Someone Else
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icon Re: French translation of DROD (+1)  
The persistent movement token is this: citizens calculate a path from one pylon to the next. Usually, if this path becomes blocked for a certain period of time, they'll choose a different path/target. The persistent movement token makes sure they will never do this.
04-21-2012 at 05:16 PM
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Damien
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icon Re: French translation of DROD (0)  
mrimer wrote:
For DemosMessages.uni texts, go to the Demos Screen by pressing F6 while in-game. You must have some demos previously saved for the room in order to see this text next to the currently highlighted demo.
I don't have that in my version. Is it only available in GatEB ?

mrimer wrote: For the editor messages, the texts in parenthesis show up at the top line of the screen while editing those particular object types. The other texts are shown as tool tips, if you let your mouse hover stationary while in those particular modes.
I know that, I got all the other segments in that file, but I didn't see these specific ones anywhere.
Although I have since my last post seen the "Click or rotate to open/close door" one by activating the "group menu items" setting.

I should have made it clearer before, but when I'm asking for specific messages it means I really can't find them in-game, so I need a precise walkthrough on how to get them.

As for progress, I must be at 30% now.

Edit : oh and thanks, Someone Else !

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[Last edited by Damien at 04-21-2012 06:04 PM]
04-21-2012 at 06:01 PM
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Briareos
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icon Re: French translation of DROD (+2)  
Damien wrote:
I don't have that in my version. Is it only available in GatEB ?
I'm gonna go out on a limb here and speculate that you'll only get those options for holds that you have built yourself, or that are "anyone can edit"...

np: Porter Ricks - Nautical Dub (Biokinetics)

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[Last edited by Briareos at 04-21-2012 07:55 PM]
04-21-2012 at 07:52 PM
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Damien
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icon Re: French translation of DROD (+2)  
Briareos wrote:
I'm gonna go out on a limb here and speculate that you'll only get those options for holds that you have built yourself, or that are "anyone can edit"...
Bingo ! I would have never thought about it myself, thanks.

Edit : what a scandal, I'm out of mod points ! Oh, what the hell, :kiss . There !

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[Last edited by Damien at 04-21-2012 08:03 PM]
04-21-2012 at 07:58 PM
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Syntax
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icon Re: French translation of DROD (0)  
Just a side-note (and I much appreciate your effort in translating DROD in-game):
* Development will be needed so players can select their language
* Voice acting will still be in English - should they be turned off if a separate language is selected?
* Are you looking to translate all text in all holds?
* Going forwards, will you be available to translate text in new holds?

I may sounds harsh here, but as I said, I certainly respect your time on this. Having been through a translation phase of our core product in my work, I know those points have been stumbling blocks throughout.
04-22-2012 at 10:19 AM
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Damien
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icon Re: French translation of DROD (0)  
Syntax wrote:
* Development will be needed so players can select their language
It would be indeed nice to have an install option where you can choose the language right away, but I think I remember there is a way to change it later. Although it's quite cumbersome and involves copying some files in obscure folders and the like. So that definitely could be improved, I guess.
Syntax wrote:
* Voice acting will still be in English - should they be turned off if a separate language is selected?
Absolutely not. It's just like watching a foreign film with subtitles. It's all good.
Syntax wrote:
* Are you looking to translate all text in all holds?
The main ones at least. My wish is to translate at least GatEB, if that's possible, as it's the most recent one.
Syntax wrote:
* Going forwards, will you be available to translate text in new holds?
Probably, yes. I can't really say how busy I'll be in the near future, but I'll try to do as much as I can.


As much as is possible I did undertake this task knowing fully well what it entails, but you're right to ask such questions.

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04-22-2012 at 10:49 AM
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Syntax
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icon Re: French translation of DROD (0)  
Appreciate your response!

Translating all the voice acting to subtitles is a huge project though, no? I'm happy to help in any way I can if you decide to go for that though.

Random anecdote about subtitles:
I'm from near Toulouse (Foix) and I was au college when La Haine came out. I consider that a masterpiece and have shown it to many people over in England, but always with subtitles.

One time a friend (in London) was over and I put the film on. This time though I only had the non subtitled version. He watched the whole thing (not knowing a word of French) and understood the entirety.

In this particualar case, cinematography provided all the translation needed. But to do that with text is an artform.
04-22-2012 at 12:04 PM
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Damien
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icon Re: French translation of DROD (0)  
Ha, I'm from near Toulouse as well ! Dans le Gers, plus précisément.

As for translating intentions in speech, I think text on its own is enough. You can always tell by the sound of it if a character is angry, apologetic, or whatever.
And as for your help, I'll always appreciate it in proofreading. Maybe more if that goes well, I don't know.

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04-22-2012 at 12:56 PM
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Syntax
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icon Re: French translation of DROD (0)  
le Gers? Pfff... Ca c'est le Nord. Pareil que Paris ;)

Look forward to casting a second eye/opinion. My French is rusty when it comes to spelling/grammar but I can certainly read it well.

[EDIT]

Oh, and are you planning to translate all voices? (sub)

[Last edited by Syntax at 04-22-2012 01:44 PM]
04-22-2012 at 01:43 PM
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Damien
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Syntax wrote:
Oh, and are you planning to translate all voices? (sub)
Yes. What would DORD be without the story. A puzzle game ! And nobody wants to play that, do they ?
Syntax wrote:
le Gers? Pfff... Ca c'est le Nord. Pareil que Paris ;)
Looks like your French is not the only thing that's rusty, your geography could use a little update, right ? :P

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04-22-2012 at 02:05 PM
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Syntax
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Damien wrote:
Looks like your French is not the only thing that's rusty, your geography could use a little update, right ? :P
Well... Everything is North of Foix. That was the saying :)
04-22-2012 at 02:08 PM
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Hyeron
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icon Re: French translation of DROD (+2)  
Hi. I loathe hijacking topics as much as I hate creating useless topics for a topic that's already under debate so... Mmh... Errr... Yeah. Whatever.

It's a very specific question I'd like to ask. Say there's this guy who is a grammar and spelling nazi, has two kids and has been translating stuff for twenty years just for fun, has had his share of fun with rom translations, and has translated mods and indie games for six years (they say stories need background, there you go :3).

Say his kids are driving him mad with "Dad, WHAT IS THIS GAME?" every time he tries to concentrate on a puzzle involving a good bit of efficiency. Tip: never play DROD if kids are around.

Say this guy wants GatEB and Smitemastery 101 translated (into French, hence the semi-hijack that's still totally related) NOW. Just to keep his last bits of sanity. And to top it off, say this guy has seen so many things in the aforementioned 6-year timespan he won't trust anyone to do the job for him unless he gets a GOOD feel for the translator's work. And he usually ends up VERY unsatisfied with what he sees.

To the point then: I want to do that, even if for my kids only. Metakitextract doesn't seem to do the job (or I've been doing reaaaally stupid things with it). The holds can't be exported as they are official ones. All I want is in-game dialogs and scrolls and credits and stuff to be translated. I've read the topics listed in this very thread, but I don't even.

So I have two questions:

1. How is one to extract it all (on Linux, just because yeah, it would be too easy on Windows, wouldn't it) if it's even possible? Would metakitextract do the trick and if so, what are the next steps? (I love to tinker, but I think I'm missing a bit of info here, and I don't have as much time as I would like to right now. :/)

2. How is one to use said translation in game?

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[Last edited by Hyeron at 06-01-2012 07:40 AM]
06-01-2012 at 07:36 AM
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mrimer
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We've built some easy localization support into the DROD 3.x+ engines. No need to use MetaKitExtract to do this, but you do need export permission for a hold. Are you willing to help out make your translation available for all? If so, I'd like to work with you on that. Please PM me your e-mail address, and I can send you a text template, exported from each of these holds. All you would need to do is supply an alternate line for each English text, and then send it back to me. I can rebuild the .hold file and provide it in the next official release, so that whenever a player chooses that language, they will see your texts everywhere in the game. You can also personally import the language files you create in order to have them in your local installation immediately.

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Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
06-01-2012 at 01:43 PM
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Hyeron
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icon Re: French translation of DROD (+2)  
You bet I am. :)

PM on the way.

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06-01-2012 at 02:18 PM
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Damien
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icon Re: French translation of DROD (+2)  
OK, if I may be able to chime in before anyone else steals my thunder...

I'm more than 90% done with the engine's translation. I still have questions that need answering, plus those that I didn't get answers for previously and that are still sitting in this thread.
Once someone tells me where and how I can get these messages displayed in-game, the translation will be done, after one last proofreading and testing:

in FileAccess.uni
Can I translate these entries or is it to do with the file extensions and should be left alone? [these are filename extensions and should be left alone]

[MID_FileDemoExt]
[eng]
demo


[MID_FileHoldExt]
[eng]
hold

[MID_FilePlayerExt]
[eng]
player

________________________________
in Import.uni

[MID_HoldNotIdenticalIgnored]
[eng]
This hold does not match any installed hold and was ignored.

[MID_OldDemoBroken]
[eng]
Demo broken:

[MID_OldSavedGameBroken]
[eng]
Saved game broken:

What "media" is that ? Graphics/music/can be both ? [yes, it can be both]
[MID_DownloadingMedia]
[eng]
Downloading media...

What is an "item" in this context ? [not sure what you mean. I don't see "item" anywhere]

____________________________________
in SelectScreens.uni

[MID_UpdatedHoldExists]
[eng]
Updated!

[what is the question here?]

______________________________________
in SettignsScreen.uni

[MID_UseCommandKey]
[end] < Is that a typo and should be [eng]? [yes, thank you]
Special command

I don't see a line for the "Editor" header on the "settings" tab of the "change settings" menu. Shouldn't there be one ? [It must be grabbed from some other message text that says "Editor"]

Additional things:
In the credits to GatEB, "the Great Beneath" is written "the great Beneath" once.
Also in the crdits: [...] Jon agreed and came up all the great music for that game. < should be "came up with".

[thank you]

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[Last edited by mrimer at 06-01-2012 07:08 PM]
06-01-2012 at 03:46 PM
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mrimer
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Thank you, Damien. Not trying to ignore you. This is great progress! I've responded to your questions. For clarity, I've inserted my responses above in your post in red. If I have still missed any of your questions above, would you please restate them below?

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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 06-01-2012 07:10 PM]
06-01-2012 at 07:09 PM
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Hyeron
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icon Re: French translation of DROD (+1)  
Heh. There's room enough for two anyway. And for once it seems an indie game has found someone worthy of the job. Joy all round. :yes

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06-01-2012 at 07:12 PM
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Damien
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icon Re: French translation of DROD (0)  
Thanks for the answers. The "item" bit was lost during a careless cut/paste, my bad. Here it is again:

[MID_OrderAtCaravelGames]
[eng]
This item isn't available for download. Check CaravelGames.com for purchasing information.

[This is referring to a media item on the Mod screen, in case items (e.g. a music bundle) are made available for purchase, then can be downloaded into the game.]

For all the other strings where I am not asking anything, I need to know where in the game can you see that specific string, like "Saved game broken:". That's what I need to know for my previous post, plus the following:
in EditScreens.uni

[MID_GetRoomSquare]
[eng]
(Selecting Room Tile)

[Shows up when selecting a room square in the room editor on the room location scroll. Shows, for instance, when pressing F9 to reassign the top-left tile of a custom floor image.]

[MID_GetRoomSquareTip]
[eng]
Click on a room tile to select it.

[In the above scenario, displays as a tool tip when hovering the mouse motionless over the room.]

[MID_GetRoomRect]
[eng]
(Selecting Room Area)


[MID_GetRoomRectTip]
[eng]
Click and drag the mouse to select an area of the room.

[the above two are similar, when selecting a room rectangular area. Happens when defining the area of effect for an NPC script command]

________________________
in SettingsScreen.uni

[MID_UseCommandKey]
[end]
Special command

On the Change Settings Screen, from the main menu. On the command key reassignment menu tab in 4.x.

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[Last edited by mrimer at 06-02-2012 06:11 AM]
06-01-2012 at 08:08 PM
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