Announcement: Be excellent to each other.


Caravel Forum : Other Boards : Electronic Games : I'm making a platformer puzzle game (Written in C# and SFML.NET 2.0)
New Topic New Poll Post Reply
Poster Message
vittro
Level: Smiter
Avatar
Rank Points: 479
Registered: 04-17-2005
IP: Logged
icon I'm making a platformer puzzle game (+2)  


This is a platformer game I've been working on for quite a while. It is composed of three projects:
> SFMLStart: a simple library that handles input and assets for SFML.NET games.
> SFMLStartPhysics: a library that handles AABB collision detection and resolution for SFMLStart games.
> Unnamed Platformer: the first game using both SFMLStart and SFMLStartPhysics - a Oddworld-style platformer with emphasis on puzzle solving and user-generated content. Comes with a very powerful editor.

2D Platformer engine - features:
AABB collision detection and resolving
Custom unlimited spatial hash for broad-phase collision detection

2D Unnamed platformer:
Gameplay: Similar to Oddworld but more focused on the "puzzle" aspect. Expect to find many mind-bending puzzles, some platforming sections and some survival sections.
Setting: As the dark and minimalistic graphics, the atmosphere of the game is sad and oppressive. Your goal is to survive (and help others survive) against a stronger force that made all of you slaves.



Videos are better than text! I've made 30+ devlogs with voice overs. Take a look at two example puzzles.

Companion, gates and crate stacking puzzle http://www.youtube.com/watch?v=cou_tVcgT38
Introducing companions http://www.youtube.com/watch?v=oLuvmKUxvf8
12 minute video (puzzle creation + playthrough) http://www.youtube.com/watch?v=ht1J-nGpc2g



Also, have some gifs of the player getting crushed.






---

Latest testing build + walkthrough video

Click here to view the secret text


---

Development showcase thread (I will update this one the most): http://www.facepunch.com/threads/1108238-My-unnamed-platformer

____________________________
http://vittorioromeo.info

[Last edited by vittro at 07-22-2011 04:12 PM]
07-22-2011 at 01:16 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
larrymurk
Level: Smitemaster
Avatar
Rank Points: 1912
Registered: 12-09-2004
IP: Logged
icon Re: I'm making a platformer puzzle game (0)  
Very cool. Bummer I'm not capable of playing action games:(
07-22-2011 at 01:26 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
Snacko
Level: Smiter
Rank Points: 448
Registered: 06-08-2006
IP: Logged
icon Re: I'm making a platformer puzzle game (+1)  
"Hello"
"Hello"
"Follow me"
"Okay"


____________________________
Director of the Department of Orderly Disruptions
07-22-2011 at 01:26 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores Quote Reply
vittro
Level: Smiter
Avatar
Rank Points: 479
Registered: 04-17-2005
IP: Logged
icon Re: I'm making a platformer puzzle game (0)  
I've made a pretty cool puzzle involving abusing a companion and stacking some crates on top of some gates to reach high platforms.

http://www.youtube.com/watch?v=cou_tVcgT38

____________________________
http://vittorioromeo.info
07-22-2011 at 01:34 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
west.logan
Level: Smitemaster
Avatar
Rank Points: 608
Registered: 03-09-2011
IP: Logged
icon Re: I'm making a platformer puzzle game (0)  
I really like your demos. You explain what's going on very clearly.

What are the characters? What kind of creatures I mean.

____________________________
-Logan
07-22-2011 at 01:50 AM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Jatopian
Level: Smitemaster
Rank Points: 1842
Registered: 07-31-2005
IP: Logged
icon Re: I'm making a platformer puzzle game (0)  
I like how the blood spreads around, going along conveyors and everything. It's quite amusing.

____________________________
DROD has some really great music.
Make your pressure plates 3.0 style!
DROD architecture idea generator
07-22-2011 at 02:20 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
vittro
Level: Smiter
Avatar
Rank Points: 479
Registered: 04-17-2005
IP: Logged
icon Re: I'm making a platformer puzzle game (0)  
west.logan wrote:
I really like your demos. You explain what's going on very clearly.

What are the characters? What kind of creatures I mean.

Thanks. I have no idea what the characters are, also I don't have any idea for any entity in the game. I don't even have a name yet. :P



Here is the (OLD [5]) test build : http://dl.dropbox.com/u/3724424/Programming/PlatformerTest5.rar


Changes:
> Changed spatial hash to a quadtree (huge performance gains should be expected)
> Added a stress test level "stress" (please report FPS here)
> Fixed a bottleneck in the editor

____________________________
http://vittorioromeo.info

[Last edited by vittro at 07-25-2011 12:32 AM]
07-22-2011 at 09:30 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
vittro
Level: Smiter
Avatar
Rank Points: 479
Registered: 04-17-2005
IP: Logged
icon Re: I'm making a platformer puzzle game (+1)  
Here is the (OLD [7]) test build : http://dl.dropbox.com/u/3724424/Programming/PlatformerTest7.rar

Changes:
> Changed spatial partitioning again to a spatial hash: it should work correctly and be kinda fast
> Added 3 stress test levels and 2 game mechanic test levels

Please report:
> Computer specs
> FPS in an empty level
> FPS in stress levels
> Collision strange behavior
> Collision bugs

Test Build [7] video walkthrough (with voiceover): http://www.youtube.com/watch?v=LwOjhMnTuFE

---

Here is the (NEW [8]) test build : http://dl.dropbox.com/u/3724424/Programming/PlatformerTest8.rar

Changes:
> Fixed AirStream incorrect behavior. (entities could get stuck if they collided with both an AirStream and a Wall)
> AirStreams now "snap" entities to the center
> AirStream act as walls if an entity tries to move "against" their direction
> Improved the AirStream and Lift testing level

Please report:
> Computer specs
> FPS in an empty level
> FPS in stress levels
> Collision strange behavior
> Collision bugs

____________________________
http://vittorioromeo.info

[Last edited by vittro at 07-25-2011 02:53 PM]
07-25-2011 at 12:33 AM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : Other Boards : Electronic Games : I'm making a platformer puzzle game (Written in C# and SFML.NET 2.0)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.