Neather2 wrote:
Click here to view the secret text
×What do you think if, in 1S2E, I would add some kind of stuff that will make switching the clones impossible until the players strikes the upper orb? (which of course will have another purpose with this)
I'm not sure I understand what you mean, but I don't think it would change my solution. I can kill the first snake in a dead end too.
1) Do you think the puzzles are a bit too finicky or they are enjoyable in their difficult?
I am here in your topic because I am enjoying your puzzles.
If I find something too finicky to be fun, I will tell you. For example, I felt this way about the ending of EA 3S, and you changed it. I would probably also feel this way about the original intended solution to UET 1S4E, if we ever figure out what it was.
2) Do you think there should be more puzzles in the levels? I'm going to have two or three more levels in the hold, and If someone can conquer a puzzle in some minutes, then he can also get through the entire work in less then an hour.
Yikes! Who is conquering your rooms in minutes? It takes me about an hour to conquer one of your puzzle rooms for the first time... that is, if I don't see a quick and easy unintended solution.
Right now your levels have a nice balance of serious puzzles and other fun stuff. If you have a great idea for another puzzle that fits, sure, put it in. But there's no need to force yourself to make the levels bigger.
3) If you were me, what would you add to the hold?
I'm not you.
4) Can you please describe how you put that mimic on the platform in 1S2E?
Apparently, there are many ways to do it without the snake. Every time I try, I do it differently. Here's what I did just now:
Click here to view the secret text
×Kill roach with sword NW. Then: SE, W, E, E, N, N, W, SE, NW, SW, wait for door to close, SE, E, E