Here is a pack of demos for you, including 3E, 1N2E, and 1S2E.
I like the contrast between the different puzzle types on this level. After putting a lot of hard work into one of the main puzzles, it's nice to get a quick victory in one of the corridor rooms.
Entrance - The player can skip this room by placing the clone on the oremites east of the green door. Because you have a blue door at the end of the level, it's best not to allow this. You could easily fix it by changing (34,19) and (36,19) into trapdoors.
3E - As I mentioned before, this room is very cool.
Click here to view the secret text
×When biking home last night, I realized that I might be able to do it better, with fewer 2x2 platforms than I used in my demo.
1N4E - This room seems to work just fine.
Click here to view the secret text
×In my solution, I dropped 4 trapdoors total, and never stepped in the center square.
1N2E and 1S2E - I broke these rooms. I'm sorry. See demos.
1S4E - I've been having trouble with this room.
Click here to view the secret text
×I can move either a goblin or a roach from the east side to the west side, and have it trigger the pressure plate for me. Then I can group all the monsters together in the south. But I just can't seem to keep them far enough away when I step on the oremites.
EDIT:
Neather2 wrote:
However, if you enter 3E, you have to solve it.
IMHO, it would be nicer for the player, if this weren't the case. Perhaps the force arrow could be moved one square east, and the walls extended one square east as well?
[Last edited by CuriousShyRabbit at 07-07-2011 05:04 AM]