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matthewpd
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icon ghost monsters (-4)  
all monsters have to be ghostified except spider and seep. so enjoy! :blowup

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06-13-2011 at 04:44 PM
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12th Archivist
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icon Re: ghost monsters (0)  
Use what in TCB? You did not provide any sort of file.

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06-13-2011 at 04:49 PM
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west.logan
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icon Re: ghost monsters (0)  
I'm thinking it's a feature request?

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06-13-2011 at 04:52 PM
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Jatopian
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icon Re: ghost monsters (0)  
Either that or he needs upload help for the file. Incidentally, did you know that blue + red = purple? I didn't. My mind was blown.

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06-13-2011 at 06:10 PM
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Banjooie
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icon Re: ghost monsters (-1)  
Oh my god, I wonder if this is another of those students from that one class Minimike came from.
06-14-2011 at 12:22 PM
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Tahnan
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icon Re: ghost monsters (+3)  
I've said it before and I'll say it again: I don't care what age you are, I only care how well you contribute. matthewpd could be 20, for all I know, but as far as I can tell, he's not an actual contributor, he's just a performance artist.

(This frustration is born out of too many in-game chats with him, where two or three was too many. The most recent one, and I wish I'd saved a copy, involved him coming into chat to tell us that he can cut a 2x2 square of mud. And that it leaves three mud babies when he does. I have to assume this is some sort of art, or a sociology class project, or something.)
06-15-2011 at 12:44 PM
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Briareos
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icon Re: ghost monsters (0)  
Tahnan wrote:
I have to assume this is some sort of art, or a sociology class project, or something.
Advanced Trolling for Beginners 401?

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[Last edited by Briareos at 06-15-2011 07:01 PM]
06-15-2011 at 07:01 PM
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Jatopian
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icon Re: ghost monsters (0)  
I don't really care for age limits.

Honestly, the tar thing is kind of cute and the purple thing is probably meant to draw your attention to the fact that you can't make your text purple on this forum, though you can make all the other primary and secondary pigment colors.
Banjooie wrote:
Oh my god, I wonder if this is another of those students from that one class Minimike came from.
Who's minimike98????? (Maybe this is he.)

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06-15-2011 at 07:44 PM
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Rat Man
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icon Re: ghost monsters (+2)  
da rogu3 wrote:
The main issue is, 10-14 years olds might not realise how that might come across as annoying.
I'm 14 and I don't think any normal kid of my age could possibly not know that that would come across as annoying.

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06-15-2011 at 08:34 PM
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Banjooie
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icon Re: ghost monsters (0)  
I absolutely adore threads like these, honestly. They're grand. I like to try to pretend they are performance art, like Tahnan said.
06-15-2011 at 10:57 PM
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matthewpd
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File: from normal to transparent.png (1.1 KB)
Downloaded 84 times.
License: Public Domain
icon Re: ghost monsters (0)  
here's my example download it from here.

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Dear cnet members i dont intend to be annoying i just wanna learn. sincerely, mattpd.
and if you mod me down your a Meanie :angry
06-19-2011 at 01:40 AM
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west.logan
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icon Re: ghost monsters (0)  
Out of curiosity, why would you want that?

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06-19-2011 at 01:57 AM
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Tahnan
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icon Re: ghost monsters (0)  
Of course, it's still not remotely clear what the original post means. "all monsters have to be ghostified": I mean, first of all, "have to" sounds like a demand, not a request, which isn't a really sensible way to start a thread. Second, does that mean that the developers should add it to the game? (If so, it's a feature request.) Or that someone should create a graphical mod that does this? (If so, it's illegal, since as matthew's attached picture shows, it involves modifying Caravel's graphics.) And third, well, why?
06-19-2011 at 12:13 PM
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Timo006
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File: GhostTiles.rar (801 bytes)
Downloaded 61 times.
License: Public Domain
icon Re: ghost monsters (+4)  
Ghostification complete.

Announcement: added to this post is a new mod, possibly even the best mod of the year, made by the award-winning Timo006.

-The GhostTiles mod, aka DROD IN HELL makes all monsters, except for spiders and seep, fully transparent, while leaving other graphics untouched.

-This mod is guaranteed to bring an entire new experience to your DROD game, and has the added side-effect of training your DROD skills to levels that no living man on Earth could ever dream of.

Download now and be the first one to try the new GhostTiles Mod!

to install, extract the files to the bitmaps folder. Then, go to the "Data" folder, open Drod.ini and add the following line under [Graphics]

General=GhostTiles

By doing this, GhostTiles will be instantly activated everytime you open Drod: TCB

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[Last edited by Timo006 at 06-19-2011 03:37 PM]
06-19-2011 at 03:35 PM
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matthewpd
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icon Re: ghost monsters (0)  
Timo006 wrote:
Ghostification complete.

Announcement: added to this post is a new mod, possibly even the best mod of the year, made by the award-winning Timo006.

-The GhostTiles mod, aka DROD IN HELL makes all monsters, except for spiders and seep, fully transparent, while leaving other graphics untouched.

-This mod is guaranteed to bring an entire new experience to your DROD game, and has the added side-effect of training your DROD skills to levels that no living man on Earth could ever dream of.

Download now and be the first one to try the new GhostTiles Mod!

to install, extract the files to the bitmaps folder. Then, go to the "Data" folder, open Drod.ini and add the following line under [Graphics]

General=GhostTiles

By doing this, GhostTiles will be instantly activated everytime you open Drod: TCB
Thanks for the download! ;)

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Dear cnet members i dont intend to be annoying i just wanna learn. sincerely, mattpd.
and if you mod me down your a Meanie :angry
06-19-2011 at 03:51 PM
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Tahnan
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icon Re: ghost monsters (0)  
matthewpd wrote:
Thanks for the download! ;)
*facepalm*

(I didn't download Tim's mod. But I'm pretty sure I know what it looks like.)
06-20-2011 at 04:35 AM
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Someone Else
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icon Re: ghost monsters (0)  
Hey, my half finished mod is better!
Just let me find a link...

EDIT: Here!

[Last edited by Someone Else at 06-20-2011 04:42 AM]
06-20-2011 at 04:41 AM
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