Well, first of all, this is an RPG hold, meaning it should go in
this sub-board.
Second of all, it would be nice to know what to do. I had to look into the scripting of the roach to understand where I was supposed to step. Also, Mario battle style usually makes the player not be able to perform actions (except for block or counterattack, which can't be emulated here). Perhaps this could be put into the hold in the form of a cut scene while the roach moves?
Third of all, a bit similar to one of the points raised above, Mario battle style does not allow player-controlled movement. Rather, it presents a list of options the player can choose, followed by the machine acting out that choice. Here, this isn't so much of a Mario battle style but instead more of a confusing free-for-all.
To sum it up into three points, this isn't a classic-DROD hold and shouldn't be on the Architecture Board, the level set itself is confusing and does not lend itself to a necessary explanation, and the scripting is not similar to the Mario battle style. I know you're probably just making a point with scripts, but do try to make the scripting obvious so testers know what to do. Sorry if I sound overly harsh, this is just the criticism that came to my mind while playing this hold.
____________________________
It was going well until it exploded.
~Scott Manley
Check out the DROD Wikia project
here!