Taking a peek in the editor, I see many useless levels. For example, Frozen Camps. It's just a void of nothingness. The beach... A void of nothingness. With a glance of few rooms, I can immediately tell they are impossible. For example, Tiki island twice south has too much skipper nests. However, you also made the monsters not being able to be accessed. I also see some great puzzles you thought of. However, some of them are impossible. I'd rather spend a long time in a room trying to figure out the solution than killing thousands of monsters. Quarce east is an example of this. (I'm not going to pick on the creator of Pitiful) Pitiful was large. If it was half the size, it would be great. Same with this hold. Some puzzles are impossible but I can see the potential out of them. But anyway, nice hold. Just be sure to improve it. You don't have to listen to a novice architect like me
EDIT: By the way, The forest Twice South Once east is still impossible because they are on/off pressure plates. Therefore you need a monster, like a snake. But that is impossible with a brain unless they eat you. Which is game over.
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I am not made of matter.. does it matter if you are made of matter? Or does it not matter if you are made of matter?
[Last edited by TheGreenPhantom at 03-20-2010 11:11 PM]