Celtic Minstrel wrote:
Mystic's level isn't bad
Yes, it was bad; or more accurately, it was a good idea that got badly executed. I tried to make a level that filled with more and more objects, becoming more difficult to solve as time passed. I made something similar a few years ago (see my "
Uncommon Multiplier"
level in the 2007 set), but it didn't seem to work very well here.
____________________________
Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.
If people don't think there's something wrong with you, there's something wrong with you.
Oh well. Another day, another dementia.
Click here to view the secret text
×Awards:
2nd place, 2007 ST design contest: Pipe Dream
1st place, 2008 ST design contest: Pay Ratio
[Last edited by The Mystic at 12-02-2009 05:05 PM]