Zaratustra wrote:
Maybe have the spikes be operated by orbs instead?
I think puzzle-wise that would make it little more than a deadly yellow door.
However, maybe there could be a token that deactivates them, preventing them from changing state until a token is hit again?
Someone Else:
This doesn't really make sense, as it is a direct thrust and we all know that that breaks mirrors.
It does make a little sense, if the mirror is
reeeeaaaally light, and thus accelerates very very fast. It could reach the speed of the spikes pushing it up before it shatters (which could very well be possible if there are multiple contact points with the spikes to distribute stress). When it and the spikes are moving at the same, there's no longer any significant force being exerted on it.
Aaaannnnd then it launches in the air a good two feet, falls back down, and shatters anyways. Which I like, because if we go with the 5-turn model, I want spikes to destroy mirrors. Because I'm evil.
Usually, when serpents can't move (=dead-ended), they shorten. Will they shorten if they are stopped by spikes?
If they do, then spikes can kill serpents, and they could be released early if they shrink past the spikes.
If they don't, then spikes actually protect them (as they won't shrink for the duration of the spikes, even if they are trapped).
Hmmmmmmmm.... both options sound good to me.
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Also known as ExpHP everywhere else.
[Last edited by Kwakstur at 10-25-2009 04:35 AM]