Sillyman wrote:
while the bridge will still be built, it'll disappear the next turn, so it can't be used.
And that's precisely the issue. It appears under the sword for a turn and then disappears (killing you if you try to step onto the tile). If you're protecting the water to prevent a serious sequence break, that's fine. But another reason to protect water - one that I do exemplify in my hold - would be to prevent the player from creating a bridge that would block off a route for a platform.
The problem is that using that script in my hold, the player must face away from the shore as he/she approaches it on a platform. Otherwise, a 1-turn bridge will be created adjacent to the shore that will kill the player when he/she takes another step forwards on to it. Unintuitive, no?
Dex Stewart wrote:
You could also just use pits (unless you're planning to use waterskippers).
This is a viable solution in most cases, but doesn't work well in another platform scenario, one that makes a decision:
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×Key
# Wall
. Floor
~ Buildable water
= Protected water
P Platform
E1 Entrance you can reach early on
E2 Entrance you can reach later on
D Disarm token (provided for the player's convenience)
E1
#####...#####
#####...#####
E2..P==~~~==.Items
.DP==~~~==.....
#####...#####
#Items#
Note that some patches of the same lake are buildable while others are not.
When you enter from E1, if you have the Ice Sickle, you are presented with a decision:
1. You can build a bridge and collect the items to the south now. But then you won't be able to reach the items to the east.
2. You can leave everything there. Later on in the hold, you'll be able to enter from E2, from which point you can use the platform to get all the items in the room.
In other words: Do you need those items to the south now, or should you wait to receive a bigger reward?
You can not make such a decision involving the Ice Sickle if you use pits for the unbuildable section, since a single platform cannot cross a pit/water boundary. You would have to provide more platforms at the boundaries, which the player would be able to reach with a bridge.
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Also known as ExpHP everywhere else.