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Re: Gobrid's Dungeon (0)
And the Entrance is also impossible, as it must be solved from the outside. You can't enter from the west, because of the force arrows. You can't enter from the east, because the orb is on the other side of the yellow door. And you can't enter from the north, because of the blue door blocking the other side. Even if 1N1W were possible, the blue door still wouldn't open, because the Entrance itself is marked as a required room.
There are also some backtracking problems in here. I happened to take the west path first, because it the top post made it sound better. I made it all the way around the loop until the yellow door in the entrance stopped me. However, shortly after the T room, it because clear that I was solving the eastern rooms from the unintended entrances. For example, if you stand on the western green door in 2N2E, the room solves itself in 5 turns. And 2E is a major pain to conquer from the N green door. I felt like going back around and trying it from the east, but the force arrows in the Entrance wouldn't let me.
If I had taken the eastern path first, I'd be in worse trouble, as 2N2W is impossible from the east, and the yellow door in the Entrance wouldn't let me go around and try this room from the south.
I'm attaching my demos for what I've done in this level so you can see if I've done anything close to intended. I'm afraid some rooms that might later turn out to be my favorites (like 1N1W) are broken right now. Don't forget to play through your hold yourself, creating your own set of demos, before you put the next version up.
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