×This is my first hold here, which is about how you've been placed in jail and you must break yourself out. Although there aren't many actual jail cells inside, that's because they take up too much room.
I have here the completed first and second levels of this hold (out of five total). I believe that my second level is more Tendry's Tale type of enjoyable puzzle than my first one, a more mindless rabble of searching for things behind monsters.
I hope you enjoy this hold, and please, do give your opinion about it.
CHANGES:
Click here to view the secret text
×Version 1.8:
+ added, $ adjusted, * fixed, ^ identified problems
==========
+ All of Imperial Defense
+ Level 5 boss
+ Epic Boss
$ Convict Catcher should be conquerable now
$ Epic Boss should be defeatable as well
Click here to view the secret text
×Version 1.7:
+ added, $ adjusted, * fixed, ^ identified problems
==========
+ All of Cell Block A
+ Small part of Imperial Defense
+ Flippers, Really Big Sword, and Oremite Shield (can you find it?)
$ The game does not assume you have both the Hook and the Knight Shield, so it makes the game slightly easier
Click here to view the secret text
×Version 1.61:
+ added, $ adjusted, * fixed, ^ identified problems
==========
+ Rest of B is completed
+ B boss fight
$ Signpost character has been deleted (I'll work on the problem later)
* Goblin Merchant should work better
^ Signpost
^ Goblin Merchant
Click here to view the secret text
×Version 1.5:
+ added, $ adjusted, * fixed, ^ identified problems
==========
+ More of Cell Block B
+ Cell Block A and Imperial Defense levels
$ Reversed the direction of the evil eye in Cell Block D 1N1W
* Goblin Merchant script
* Longsword and Goblin Biter switched (Longsword now is really hard to get)
Click here to view the secret text
×Version 1.4:
+ added, $ adjusted, * fixed, ^ identified problems
==========
* The bug involving invincible mud
Click here to view the secret text
×Version 1.3:
+ added, $ adjusted, * fixed, ^ identified problems
==========
+ much more of the third level (completed the first alternate road, started on the second one)
$ additional health potions stashed around to make the boss battle slightly easier
* Goblin Merchant's speech has been updated to be in direct English
* The bug
Click here to view the secret text
×Version 1.2:
+ added, $ adjusted, * fixed, ^ identified problems
==========
Click here to view the secret text
×Version 1.1:
+ added, $ adjusted, * fixed, ^ identified problems
==========
+ a green door to the room with the Swordsman (letting you skip the battle, but if you do the battle, you'll get a nice reward)
+ an autosave in Cell Block D