I'm going to remove the HP vendor on Level 4 as a precautionary measure
but I don't see what I can do about Level 3. All the monsters that are the right strength to pose a problem to normal players at that stage of the game have 68 as a threshold. I can't really change that, as I don't want to tamper with monsters' stats when the player will expect them to be the same as in other holds.
Anyway, having so much HP so early does allow you to defeat the Todal before the Royal Guard, which will (when I've built it) open up a new area you wouldn't otherwise be able to visit.
Do you remember how much ATK you had after beating Daniel? I'm wondering whether I should change the number of gems on Level 1 so that reaching the 68 threshold becomes something you can only do after going most of the way round the pit.
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50th Skywatcher
[Last edited by Nuntar at 11-21-2008 06:02 PM]