I'm finding the number of different floor tiles to be a bit daunting.
Last night, I was playing River Dugan 5S 5E. After all the other rooms with bridges, it took me a full 10 minutes to figure out why the bridges in the middle weren't dropping. Its because they're a different style of trapdoor, not a bridge! Certainly, one can realize that they're a different pattern from the bridges (if you had a bridge next to them), but there are the red trap doors in that room as well (and it was getting late), so I was understandably confused. (Good room, btw... a very tough trapdoor puzzle!)
I still haven't managed to figure out which pressure plates are one time/toggle/whatever the other one is. They all look so similar. Is there some mnemonic? For example, the one time orbs look fragile/cracked so I can easily remember that they are the one time orbs, but I can't see anything like that for the pressure plates.
I love the platforms! Lots of puzzle potential (and also abuse potential ... RD 4S1E) But they're starting to blend in with all the other colors of trapdoors and bridges and pressure plates and water and...
spoiler ahead:
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And we also have the (c)? plates taht you have to touch before exiting a room/end a solution when you touch them.
What do they add exactly? I've only seen one, and it didn't really seem to add anything to the room.
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×And I just saw the tar-transparency token (yay! we've needed this feature for a long time!)... but was there a reason this was implemented as an ingame feature that I have to step on rather than just letting me click on the tar?
Edit: don't get me wrong... I like most if not all of the new features. I'm just complaining about my lack of ability to keep them all straight.
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[Last edited by stigant at 04-04-2007 02:10 PM]