butsam
Level: Master Delver
Rank Points: 114
Registered: 05-20-2003
IP: Logged
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Re: The Guard: One sees you, all are activated (0)
Yes, the patrolling is important...and I thought of something to flesh it out. Guards could be made to:
(1) go to the nearest wall, if not next to a wall
(2) follow the wall (doors counting as walls if closed, but not counting as walls if open)
(3) turn around if reached a dead-end (which is basically still following the wall)
Of course, when activated, they go straight for the player like a roach on brains (or just a roach, if you would prefer, and like a roach on brains with a brain present).
This seems very typical of guard behavior...and is also deterministic, in-line with the game's beliefs.
Sam
PS: To add to the puzzles, too, there could be some switch or something similar that must be hit with the sword to force the guards to return to patrolling...in other words, it deactivates all of the guards, so they then go to the nearest wall and do that jazz until one sees you again.
[Edited by butsam on 04-02-2004 at 11:26 AM GMT]
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