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Caravel Forum : DROD Boards : Architecture : Mark's Penultimate Dungeon (Now in the hold forum)
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bandit1200
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icon Re: Mark's Penultimate Dungeon (0)  
Scott wrote:I thought the whole thing about drod was that it was 100% predictable as it there is no randomness. A player should be able to determine exactly what a move would produce before doing it.
I know nothing about writing code, but I'd wager that the 100% predictable piece of software has yet to be written. ;)
03-27-2004 at 08:09 AM
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swann_88
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icon Re: Mark's Penultimate Dungeon (0)  
ok I've made it to tar revisited 1 e
I am trying to cut a gap in the center stay there and kill the goblns
but then the roaches are well spaced and keep me trapped there
I can't get the queens to move
what should I be doing in this room?


03-29-2004 at 12:55 AM
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Scott
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icon Re: Mark's Penultimate Dungeon (0)  
Click here to view the secret text




[Edited by Scott on 03-29-2004 at 01:41 AM GMT]
03-29-2004 at 02:40 AM
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redfish
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I'm stuck on The Anticlimax, 3N. Tried lots of tricks, and now my brain is dry. Can someone give me a push in the right direction?
04-01-2004 at 12:05 AM
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Funk
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icon Re: Mark's Penultimate Dungeon (0)  
redfish wrote:
I'm stuck on The Anticlimax, 3N. Tried lots of tricks, and now my brain is dry. Can someone give me a push in the right direction?

Be merciless. Mimics don't have feelings.
Click here to view the secret text

04-01-2004 at 01:11 AM
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swann_88
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icon Re: Mark's Penultimate Dungeon (0)  
the way I did it

Click here to view the secret text


after that it is just a question of placing the rest of the mimics properly

Click here to view the secret text


and most important to remember

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some mimics will die
you don't need them all to solve this

before I got side tracked what I meant to say here was
I finally finished (sort of still missing 2 rooms on tar revisited 1e can't do the entrance I can't get to until I do 1e)
there are some very nice puzzles in this hold
I loved the ones where you had to not move diagonal and had to keep your sword in 1 position
the goblin and the snakes was brilliant anticlimax 8n1w
I was 2 moves too late 20 times in a row then suddenly figured out how to pick up 4 moves on the way
unfortunately there are also some very long q-w or 5 parts
I don't mind some of that
but when you do the same thing over and over you make a typo sooner or later
these are the places that really need a check point and in your hold they never have one
I almost quit playing it a couple times because of that
grande finale 1e and anticlimax 5n, 7n, 8n are examples of this


[Edited by swann_88 on 04-01-2004 at 12:52 AM GMT]

[Edited by swann_88 on 04-01-2004 at 12:54 AM GMT]
04-01-2004 at 01:19 AM
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Funk
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icon Re: Mark's Penultimate Dungeon (0)  
So I've submitted it to the holds forum. Go download that one.
04-12-2004 at 03:09 AM
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