Announcement: Why not try our official idea generator for inspiration when making puzzles?


Caravel Forum : DROD Boards : Architecture : Ricky's Dungeon: v.05
New Topic New Poll Post Reply
Poster Message
bibelot
Level: Smiter
Rank Points: 322
Registered: 07-11-2003
IP: Logged

File: Rickys Dungeon.hold (15.6 KB)
Downloaded 195 times.
License: Other
From: Unspecified
icon Ricky's Dungeon: v.05 (+2)  
I decided that I had spent too much time doing nothing, so I added a modest fourth level to my dungeon. If you haven't played it before, be warned that while there are a few easy rooms, this hold has generally been taken to be fairly challenging. As usual, I'm sometimes prone to missing trivial solutions, so let me know if you find any.

[Edited by bibelot on 03-15-2004 at 11:42 PM GMT: updated file]
02-21-2004 at 01:43 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Atch
Level: Delver
Rank Points: 81
Registered: 08-29-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
This is my first foray into Ricky’s Dungeon and I am finding it top notch stuff, a lot of counting and timing required, however I am now stuck on this final room of Level 1: 1N, 2E.

Things appear to have changed a bit since the first release last July and the only mention of this location I could find was the following:
Scott wrote (07-15-2003):
1N2E needs a few more reallys I think. I still can't work it out.
Referring to the scroll: I’m still undecided on whether this room is fair or not…: any decision yet Ricky?

As I see it there is only one route to take and we need 21 monsters for the 21st to kill the snake. We are given 10 roaches and I am able to generate 6 tar babies, if the timing is right, leaving me 5 monsters short. Am I seeing things right? Hint(s) please.

03-04-2004 at 04:59 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
Scott
Level: Smitemaster
Rank Points: 578
Registered: 02-12-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
I never worked out how to do that room. The hint scroll didn't help me any at all. I had to give up.
03-05-2004 at 12:24 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
bibelot
Level: Smiter
Rank Points: 322
Registered: 07-11-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
The original scroll in this room said something to the extent of, "This room is really, really hard. You won't be able to solve it without a hint. But you're going to try anyway aren't you?"

Atch, your analysis of the room so far is correct. You've probably also noticed that the width of the tar mass is exactly twenty-one. Have you solved the hint in 2S1W? This is the room where you need to use it.
03-05-2004 at 05:54 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Scott
Level: Smitemaster
Rank Points: 578
Registered: 02-12-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
Woohoo bibelot thanks for the hint I got it finally.
03-06-2004 at 12:15 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
TripleM
Level: Smitemaster
Rank Points: 1369
Registered: 02-05-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
This is also my first time through this hold, and its my favourite out of all of them so far.. I've just done a few of the level 2 rooms. Level 1 was great, and as for that fair/unfair room.. well, although it says somewhere around here about designing holds that you shouldn't use a trick like that in a room, it just looks so nice when you solve it! If you leave it there though, I think what you should do (idea taken from Beethro's Dance of Death) is:
Click here to view the secret text

03-06-2004 at 03:12 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
zzyzx
Level: Delver
Rank Points: 74
Registered: 02-02-2004
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
This hold is impressive. I don't know whether to continue on or save time and just bang my head repeatedly into the keyboard. Tough stuff! :)
03-07-2004 at 06:50 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Atch
Level: Delver
Rank Points: 81
Registered: 08-29-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (+1)  
TripleM wrote:
Level 1 was great, and as for that fair/unfair room (1N, 2E)… well, although it says somewhere around here about designing holds that you shouldn't use a trick like that in a room, it just looks so nice when you solve it.
Yes, I totally agree with TripleM on Level 1: 1N, 2E, that is an amazing trick that would have been a shame to miss. Besides I don’t see that using it was out of keeping with the spirit of good hold design:
DiMono wrote:
7) Avoid exploiting quirks. Don't make rooms that depend on some game anomaly you discovered by accident. If you find one and just can't resist, include a helpful scroll.
There is a helpful scroll and anyway this isn’t something you could discover by accident is it – surely Ricky has an in-depth knowledge of the programming of roach movements? While this is something that could possibly alter in a new release (1.7?) the trouble for me was that I had become so absorbed with other rooms on Level 1 that I had completely forgotten about the hint scroll in 2S, 1W so a reminder in the room itself would have been appreciated.

Well, it is on to Level 2 now and yet more revelations – did you know that that is what happens when a mimic dies on a trapdoor? Great stuff!

I have a problem with Level 2: 2S, 1W – has anyone managed to clear this room?

The eight mimics each have an orb to strike and the four who don’t have a roach in the way can strike their orbs independently. It would help if these latter four orbs did nothing but instead they open the gate in the NE making the roach there inaccessible. Is this supposed to happen?





[Edited by Atch on 03-08-2004 at 09:50 PM GMT]
03-07-2004 at 03:20 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
bibelot
Level: Smiter
Rank Points: 322
Registered: 07-11-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
Atch wrote:
I have a problem with Level 2: 2S, 1W – has anyone managed to clear this room?

I just did it, so it is indeed possible. The trick, of course, is to avoid trapping the roach before you can get to it...
03-07-2004 at 07:52 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Nillo
Level: Smitemaster
Avatar
Rank Points: 548
Registered: 01-04-2004
IP: Logged
icon Re: Ricky's Dungeon: v.05 (+1)  
bibelot wrote:
The trick, of course, is to
Secret tags, secret tags!

____________________________
“Folks say that if you listen real close at the height of the full moon, when the wind is blowin' off Nantucket Sound from the nor' east and the dogs are howlin' for no earthly reason, you can hear the awful screams of the crew of the 'Ellie May,' a sturdy whaler Captained by John McTavish; for it was on just such a night when the rum was flowin' and, Davey Jones be damned, big John brought his men on deck for the first of several screaming contests.”
03-07-2004 at 09:51 PM
View Profile Send Private Message to User Send Email to User Show all user's posts This architect's holds Quote Reply
Atch
Level: Delver
Rank Points: 81
Registered: 08-29-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
Nillo wrote:
Secret tags, secret tags!
Oh! I thought (hoped) that you were giving a further hint there Nillo, until I twigged.

It is obvious that I have to get to the roach before it moves, but how? Do you have any hints?
03-08-2004 at 12:12 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
bibelot
Level: Smiter
Rank Points: 322
Registered: 07-11-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
Atch wrote:
It is obvious that I have to get to the roach before it moves, but how? Do you have any hints?

That's why I didn't put my statement in secret tags, because it wasn't really a secret. Here's a small hint:
Click here to view the secret text

03-08-2004 at 12:24 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Atch
Level: Delver
Rank Points: 81
Registered: 08-29-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
Re: Level 2: 2S, 1W

Yes, thanks bibelot, obvious really, I must have been in dunce mode yesterday. However the execution was far from straightforward with the mimics, just like the roaches in Level 1: 1N, 2E, on release from their pens, apparently being imprinted at ‘birth’ or when positioned, which made finding the solution a matter of trial and error, for me at least. Had I been solving the room cold I may well have rejected this as the correct path so it was perhaps a case of exploiting a quirk too far.

Anyway, I am on my way again and have gone next door to 2S, 2W. I’m determined to do this one without help so, after an initial look at the set-up, I could be some time!

03-08-2004 at 06:19 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
RoboBob3000
Level: Smitemaster
Avatar
Rank Points: 1960
Registered: 10-23-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
I just finished the so-called "unfair" room in the first level. Very glamourous indeed!

Click here to view the secret text


____________________________
http://beepsandbloops.wordpress.com/
03-08-2004 at 07:43 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
bibelot
Level: Smiter
Rank Points: 322
Registered: 07-11-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
Level 2, 2S 2W is pretty hard, so good luck. Just to spoil things, 2S 3W is just a harder version of 2S 2W, but it isn't required because I've only had the patience to do it once. There's also no reward as of yet for solving it, besides your own satisfaction.

As for the room on the first level,
Click here to view the secret text


I'm glad people seem to be enjoying this hold so far. Level 3 I think is rather fun. Level 4 is much more conventional, but you may need a sheet of graph paper...
03-08-2004 at 08:08 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
TripleM
Level: Smitemaster
Rank Points: 1369
Registered: 02-05-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
One thing I just remembered:

Level one once north has what seems to be a trivial solution. It looks reasonably obvious what the correct way is (getting the small snake to block the roach at exactly the wrong time), but you don't need to, as the snake on the right can die at the bottom left of its region.
03-09-2004 at 03:56 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
bibelot
Level: Smiter
Rank Points: 322
Registered: 07-11-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
TripleM wrote:
One thing I just remembered:

Level one once north has what seems to be a trivial solution. It looks reasonably obvious what the correct way is (getting the small snake to block the roach at exactly the wrong time), but you don't need to, as the snake on the right can die at the bottom left of its region.

Oops, thanks. That was rather silly, but luckily easy to fix; just get rid of the wall to the right of the snake's tail.
03-09-2004 at 04:13 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
TripleM
Level: Smitemaster
Rank Points: 1369
Registered: 02-05-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
bibelot wrote:
Click here to view the secret text


Click here to view the secret text


Anyway, I'm now just about to finish level 3.. still loving this hold. I'm up to the room just off from where the exit is, I'm right in thinking that:
Click here to view the secret text
Thats going to take a fair bit of trial and error..
03-12-2004 at 06:09 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
bibelot
Level: Smiter
Rank Points: 322
Registered: 07-11-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
TripleM wrote:
Click here to view the secret text
Click here to view the secret text

Thats going to take a fair bit of trial and error..
Well, I hope that once you solve it you'll realize that there's a very logical solution, but there's a chance you might be able to solve it in some random way. Anyway, the intended solution, once found, is clearly intended.

Good job for making it so far. I don't think level four will be as hard, mostly because it's a trapdoor level, there are only so many things you can do with them, and most of those have already been done, but we'll see...
03-12-2004 at 06:59 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
TripleM
Level: Smitemaster
Rank Points: 1369
Registered: 02-05-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
Ah, up to level 4 now. That room in level 3 wasn't as bad as I thought it would be - get the snake in the right place at the right time and the rest works out fine.
Oh and the exit room in that level was great.. had me puzzling for way longer than I thought I would be..

A couple more points about the previous levels:
Level 2, 2S, 3W:
Click here to view the secret text


Level 3, 2W and 2W 1S
Click here to view the secret text

03-13-2004 at 03:11 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
bibelot
Level: Smiter
Rank Points: 322
Registered: 07-11-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
About level 2, 2S3W: Well, maybe it's not as hard as I thought it was; it's certainly harder than 2S2W, but by the time you get to it, I guess you've had the practice. I could never keep track of all the mimics.

About level 3, 2W and 1S2W: Oops. But this is easily fixed; just move the three potions on the right side down one square. When I made the room, the potions were originally even higher, and I noticed this bug then, but I guess I didn't check to see that it had gone away.
03-13-2004 at 04:18 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
TripleM
Level: Smitemaster
Rank Points: 1369
Registered: 02-05-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
OK, maybe I do have a slightly different solution then - I didn't need to keep track of any mimics.
What I did was:
Click here to view the secret text

03-13-2004 at 06:56 AM
View Profile Send Private Message to User Show all user's posts Quote Reply
bibelot
Level: Smiter
Rank Points: 322
Registered: 07-11-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
Ah, okay. Put trapdoors underneath all the roaches in both those rooms then; it'll be a bit harder.
03-13-2004 at 07:43 AM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
TripleM
Level: Smitemaster
Rank Points: 1369
Registered: 02-05-2003
IP: Logged

File: blah.JPG (79.8 KB)
Downloaded 30 times.
License: Other
From: Unspecified
icon Re: Ricky's Dungeon: v.05 (0)  
Ah, stuck again. Level 4, 2N1E. I don't want any solution, but I've gotten through the bottom half of the tar and hit the checkpoint. But after numerous attempts at the rest, I can't seem to solve it, and I'm scared that its solvable from here but if I restart I won't remember how to get the bottom half done. Any chance someone can work out whether I can solve it from here? (see attachment.)

[Edited by TripleM on 03-15-2004 at 11:21 PM GMT]
03-15-2004 at 11:11 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
bibelot
Level: Smiter
Rank Points: 322
Registered: 07-11-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (0)  
As long as you don't hit the checkpoint again, you should still be able to restore from it even if you restart the room. I also noticed that the arrow at the bottom of the right section was pointing the wrong way; it should be pointing NE. Now I think is a good time to update the file with all of these corrections, so I'll go do that now.
03-15-2004 at 11:37 PM
View Profile Send Private Message to User Show all user's posts This architect's holds Quote Reply
Atch
Level: Delver
Rank Points: 81
Registered: 08-29-2003
IP: Logged
icon Re: Ricky's Dungeon: v.05 (+2)  
I thought that you deserved an update on my progress through this really excellent hold Ricky. For anyone who has not tried it yet it is a must for all those who like their puzzles to look impossible at first sight.

I have now reached Level 4 where first impressions are not too favourable – I would not normally go for trapdoor/orb puzzles but we’ll see. Before I continue should I download the latest version or is 2N,1E still playable with the force arrow pointing NW?

Level 2

When I last posted here I was about to go to the pair of rooms 2S, 2W and 2S, 3W. I thought that TripleM’s solution for these was inspired but not as elegant as that I took to be the intended method
Click here to view the secret text
Once you knew what each orb did the puzzle was straightforward, it was keeping track of the mimics that was difficult, that and avoiding the dreaded Splut! and Boing!. I suppose that it would be too much to ask for mimic ID to be added as a feature request? I found these rooms immensely satisfying to complete so, if I had a say, I would make 2S, 3W required.

Despite the above my favourite room of the level was 2W, surely not the original 2W that you were unhappy with? It took literally hours to get this room right and was again so satisfying to complete – it is a masterpiece.

Level 3

A close call but this just beats Level 2 as my favourite level so far. However I wouldn’t have said so earlier for I couldn’t get those damned snakes, especially in 1S and 1N, 2W, to cooperate at all. I was about to post to complain that the puzzles were too tight, and say that an additional three segments on the snakes would make them much more enjoyable, when it just clicked and I was suddenly a snake expert!

The exit trapdoor puzzle is very fine but my favourite room in the level is 1N, 1E – superb. Incidentally, the exit stairs led back to the warp room (Portal) and not Level 4 – intended?

Overall

I have learnt so much from this hold: mimic precedence, mimics on trapdoors and control of snakes, etc. I don’t know how you do it Ricky but only hope that you can keep it up!

03-19-2004 at 01:14 PM
View Profile Send Private Message to User Show all user's posts Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Architecture : Ricky's Dungeon: v.05
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.