CuriousShyRabbit wrote:
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×Those golems can take 3 steps east before I'm in trouble. They take one of those steps when I kill the three southeast roaches. So that leaves me exactly 4 moves to get get all the way around the corner to (27-28,26).
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×So I played around with it a bit...
As you come down the eastern side of the room, the goblins are at (29,22) and (29,23) while the roaches are at (27,22) and (28,22).
Essentially, it is necessary for a roach to get trapped with the goblins at (29,22-4).
It is impossible to do this while unspeeded. However, if you go from row 22 to 24 in one turn, you can manage it; the goblins, due to their movement order, will split up, and one of the roaches will insert itself in between them.
(Note that your second step will take you onto a speed potion, so you only get one chance to perform this. Also, the aumtlich on the island below you must be configured correctly so that one won't kill you as soon as you step there).
This happens to have been what I've done every time I've tested this room, so I didn't notice (or expect) anything wrong.
First, I'm thinking that the whole idea of having to avoid the golems moving wasn't too good, since the player has no knowledge of this the first time through and will not find out until a significant time later.
Second, I now find that being able to do this also depends on movement order as well as something equally arbitrary (the chance of whether the player steps past both rows at once) - and this is not something that adds to frustration, not to the puzzle.
...I can solve both by changing the shapes of the two islands.
(Continued in chatroom).
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The red hawk's dance of death.
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[Last edited by The_Red_Hawk at 01-03-2009 01:05 AM : (A phrase accidentally went missing.)]