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silver
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icon Re: Ask questions about DROD RPG (0)  
DROD is a puzzle game - even the RPG is a puzzle game, but with modified rules. it's not a real-time action 3d game, and to make it into one would be very... not DROD. it would be something else. so questions having to do with specific 3d technologies are pretty much "no" - certainly in the RPG coming in a few days, and probably for all time.


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09-05-2008 at 12:33 PM
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rman
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You have already said that it's possible to remake TOTS on DROD RPG. Is it possible to remake this hold on DROD RPG?

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09-05-2008 at 12:54 PM
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Voidy
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silver wrote:
so questions having to do with specific 3d technologies are pretty much "no" - certainly in the RPG coming in a few days, and probably for all time.

Umm sorry, that was just me being ironic. You know, 'irony', a semi-precious metal that can be found in a certain kind of apples - the GMed ones with an extra Y chromosome, i believe ;)

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[Last edited by Voidy at 09-05-2008 01:25 PM]
09-05-2008 at 01:24 PM
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mrimer
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Voidy wrote:
'Will DROD RPG support/require shaders 4.1?'
'Do you plan an eventual Ageia PhysX support?'
'Does your game utilise Speedtree or Havok?'
Nah, this is a game that can be played by the masses on just about any machine. It is designed that way.
'Have you already been sued by Jack Thompson?'
Not yet. Hopefully he is not a roach lover.
'Do you think it will appeal to casual gamers?'
Yes, probably more so than DROD, with the larger sprites and mouse control. Puzzles could be made easier or harder by design.
'Is there hope for a sequel?'
Definitely, but I suppose that depends in part on how the game is received. (Also, please, don't anyone go and put the game up on a torrent. That just deflates my desire to make more of these.)
Seriously, how do you guys feel about doing a sequel to DROD RPG or even starting your own epic series? Is it possible for DROD and its spin-off(s) to go separate ways that involve, for example, mutually exclusive enemies, items etc.? Or are you intent on keeping them tightly interwoven?
These two series do take place in the same game world, so many creatures and enemies will be the same. However, this game does support more flexible AI and scripting, so we could end up seeing all kinds of new enemies and items that aren't possible in DROD. Yet.

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09-05-2008 at 04:42 PM
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Syntax
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icon Re: Ask questions about DROD RPG (0)  
mrimer wrote:
(Also, please, don't anyone go and put the game up on a torrent. That just deflates my desire to make more of these.)
Why not flood trackers with the demo version (and the usual "Full Version Cr4ck3d by Beethro" in the title)?

After downloading a few torrents which turn out to just be the demo, I reckon a lot of people would give up out of frustration and either not play it (and distribute it), or even better, purchase it.
09-05-2008 at 05:26 PM
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RoboBob3000
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Syntax wrote:
Why not flood trackers with the demo version (and the usual "Full Version Cr4ck3d by Beethro" in the title)?

After downloading a few torrents which turn out to just be the demo, I reckon a lot of people would give up out of frustration and either not play it (and distribute it), or even better, purchase it.
Or better yet, we can just turn it in to an elaborate RickRoll.

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[Last edited by RoboBob3000 at 09-05-2008 05:56 PM]
09-05-2008 at 05:56 PM
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Fafnir
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We could make it about Beethro's relationship with the Slayers!

Always gonna cut you up
Always gonna smite you down
Always gonna run around and explode you
Always gonna make you cry
Always gonna say goodbye
Alawys gonna light a fuse and hurt you

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[Last edited by Fafnir at 09-05-2008 10:18 PM]
09-05-2008 at 10:18 PM
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zwetschenwasser
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icon Re: Ask questions about DROD RPG (0)  
Interesting.
Hows about
"In dreams he slashed at me,
In sleep he maimed.
That voice which aims at me, and hooks my mane.
And do I dream again, for now I turn
and Fiiiind, the thirty-ninth slayer is there, inside the rooom."

Lame, I know. :w00t

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09-05-2008 at 11:52 PM
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Fafnir
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Bewaaare the Slayer of the delvers!

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09-06-2008 at 01:13 AM
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Beef Row
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Syntax wrote:
Why not flood trackers with the demo version (and the usual "Full Version Cr4ck3d by Beethro" in the title)?

Seriously though, it would be pretty cool to put up a torrent with AE, the demos for JTRH, TCB and RPG, and a couple of easyish user holds, as a sort of DROD sampler.

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09-06-2008 at 01:54 AM
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Snacko
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Yeah, that would be a good starting point, but probably rewards the pirate too much.

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[Last edited by Snacko at 09-06-2008 02:51 PM]
09-06-2008 at 02:50 PM
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Fafnir
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On the other hand, if the pirate sees it as a reward worth having then he probably won't go on to pirate the actual game. So depending on the pirate's personality, it's either a slap in the face or an incentive not to pirate.

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09-06-2008 at 03:07 PM
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rman
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Nobody answered me.

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09-06-2008 at 03:21 PM
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cheese obsessive
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This isn't a question as much as it is a favor, but is there any chance the game could be released NOT the same day that Spore comes out?

Because that wouldn't be fair.
09-06-2008 at 03:22 PM
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Rabscuttle
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rman wrote:
Nobody answered me.

Given that the hold is mostly scripting and rumour has it that DROD:RPG scripting is more powerful than TCB scripting, I'd guess the answer is probably.
09-06-2008 at 03:26 PM
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eytanz
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rman wrote:
Nobody answered me.

To answer your question, one would need:

A - To know the DROD RPG well.
B - To be allowed to post here (so not a beta tester)
C - To have played the hold in question.

I don't think there's anyone that meets all three criteria.

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09-06-2008 at 03:34 PM
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Voidy
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It's good to remember that torrents are no more pirate than CDs or e-mail. They are just medium. It's what we distribute via the medium that matters.
Me, I think that DROD is way too underhyped. I accidentaly stumbled upon AE while browsing The Underdogs which itself took many hours to discover.
I think seeding DROD demos once in a while (or distributing them in any other way) isn't a bad idea at all.

Actually, did anybody here think about putting DROD AE on one of those social networks everybody is so crazy about? It's wonderful how popular a mediocre game becomes once it goes online and gets accepted into Facebook pool of applications! And, apart from being well above mediocre, DROD does have online features galore :glasses
So maybe it's a thought worth pondering, huh?

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09-06-2008 at 03:39 PM
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hyphz
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Actually, did anybody here think about putting DROD AE on one of those social networks everybody is so crazy about? It's wonderful how popular a mediocre game becomes once it goes online and gets accepted into Facebook pool of applications! And, apart from being well above mediocre, DROD does have online features galore :glasses
So maybe it's a thought worth pondering, huh?

Some fans are in fact currently writing a version of DROD in Flash with the intent of putting it on Kongregate; but Facebook will also be a possibility ;)

09-06-2008 at 03:48 PM
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Syntax
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My idea was actually serious.
09-06-2008 at 04:50 PM
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RoboBob3000
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rman wrote:
Nobody answered me.
Drod RPG has a 16*16 room size, so at the very least, the hold RPG 3.0 could not be directly ported. I'd be surprised if it was not possible to create something similar, though.

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09-06-2008 at 06:09 PM
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The Architest
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Is there anysort of change create monsters that are pretty big & they have got..example : tentacles that can be killed,but when you kill the main boss,those tentacles will die too?!
09-06-2008 at 07:30 PM
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mrimer
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cheese obsessive wrote:
This isn't a question as much as it is a favor, but is there any chance the game could be released NOT the same day that Spore comes out?

Because that wouldn't be fair.
Yeah, I was thinking about that too. I think we'll be able to finish up testing this week, so I'll plan on a tentative release date of September 12. This is also a special date, iirc, because
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09-06-2008 at 07:33 PM
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Syntax
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Great plan! :)
09-06-2008 at 09:31 PM
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I think that's already been asked and the answer was yes. I know someone's asked whether TOTS (which contains monsters like those) could be recreated in DROD RPG and the answer was yes.

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09-06-2008 at 09:54 PM
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Syntax
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Fafnir wrote:
I think that's already been asked and the answer was yes. I know someone's asked whether TOTS (which contains monsters like those) could be recreated in DROD RPG and the answer was yes.
Presuming you're responding to "The Architest", here's an official response (bottom of the post). Seems the scripting engine will allow a lot of novel ways of creating original entities.
09-06-2008 at 10:11 PM
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Briareos
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mrimer wrote:
I'll plan on a tentative release date of September 12.
Hey, nice one - but I don't think my mum is gonna play DROD RPG even if you release it on her birthday...

This is also a special date, iirc, because
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Oh...errr... well... birthday paradox, anyone? :blush :lol

np: Death Cab For Cutie - I Will Possess Your Heart (Narrow Stairs)

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09-07-2008 at 01:58 AM
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Fafnir
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Are we still roughly on track for release on the 12th? If so, which time zone? (I need to know whether I should bother staying up past midnight on the 11th! :))

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09-10-2008 at 06:43 PM
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Briareos
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Fafnir wrote:
Are we still roughly on track for release on the 12th? If so, which time zone? (I need to know whether I should bother staying up past midnight on the 11th! :))
Oh, I dunno - I don't think they're going to run out of downloads so fast that camping out is neccessary... ;)

np: The Tuss - Shiz Ko E (Rushup Edge)

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09-10-2008 at 08:11 PM
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Banjooie
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Okay, how large will the tiles be-pixel wise.
09-11-2008 at 05:33 AM
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eytanz
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Banjooie wrote:
Okay, how large will the tiles be-pixel wise.

That has already been answered somewhere above - I belive it is 44x44.

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