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Caravel Forum : DROD Boards : Feature Requests : Devil Eye (new version of Evil Eye)
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The Architest
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icon Devil Eye (0)  
This acts like normal Eye,expect it will face all directions.

its Spinning,and when it sees Player,it will act like evil eye.

05-31-2008 at 08:41 AM
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MeckMeck GRE
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icon Re: Devil Eye (0)  
The Architest wrote:
This acts like normal Eye,expect it will face all directions.

its Spinning,and when it sees Player,it will act like evil eye.

When it faces in all directions, what's the point of spinning? Apart from that it would work.
05-31-2008 at 11:06 AM
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Briareos
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icon Re: Devil Eye (0)  
MeckMeck GRE wrote:
When it faces in all directions, what's the point of spinning? Apart from that it would work.
I think he means it will eventually face in all directions because it's spinning.

Think of an insecurity camera...

np: Manual - Blue Skied An' Clear (Blue Skied An' Clear (Disc 1))

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05-31-2008 at 11:17 AM
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The Architest
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icon Re: Devil Eye (0)  
i gotted D**M bad idea to this!

how about when Devil Eye sees Player,it will activate All Evil Eyes in room.

Hey,its Deadly Room Of Death!
05-31-2008 at 04:00 PM
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eb0ny
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File: The Devil Eye Test.hold (1.9 KB)
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License: Public Domain
icon Re: Devil Eye (+1)  
The devil eye test hold.
<- Attached.

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05-31-2008 at 05:29 PM
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The Architest
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icon Re: Devil Eye (0)  
like this,expect it does not say Intruder Alert!
05-31-2008 at 06:07 PM
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AtkinsSJ
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icon Re: Devil Eye (0)  
The first thing that came to my mind from the name would be an evil eye which inexplicably fires a deadly laser, so stepping in its sight would be insta-death. Meh. The spinning idea seems much better. It could create interesting sections where you'd need to carefully time your movements.
06-01-2008 at 09:03 PM
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The Architest
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icon Re: Devil Eye (0)  
But i think this is not going to (In Progess)

This needs be to Incestigated.

who wanna Devil Eye?
06-02-2008 at 11:02 AM
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vittro
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icon Re: Devil Eye (0)  
The Architest wrote:
But i think this is not going to (In Progess)

This needs be to Incestigated.

who wanna Devil Eye?

It won't be added to the game because it's already possible with scripting.

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06-02-2008 at 12:20 PM
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Briareos
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icon Re: Devil Eye (0)  
vittro wrote:
It won't be added to the game because it's already possible with scripting.
An inactive eye that rotates while it's sleeping?

I really don't think that's scriptable...

np: Seņor Coconut - Sweet Dreams (Around The World)

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06-02-2008 at 05:15 PM
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Someone Else
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icon Re: Devil Eye (0)  
It is. You just need If... Wait for player at... commands. It could get quite long, and it might have to be customised. If anyone wants one, I can make it for them.
06-02-2008 at 07:03 PM
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Briareos
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icon Re: Devil Eye (0)  
If you're using an NPC for this I'm pretty sure you won't get the line-of-sight effect you get with real eyes when you click on them, or when you step on a visibility token.

Don't tell me that bit of info for the player isn't important. ;)

np: Fanu and Bill Laswell - Transfer Code (Lodge)

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R.I.P. Robert Feldhoff (1962-2009) :(
06-02-2008 at 07:52 PM
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Someone Else
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icon Re: Devil Eye (0)  
Okay, I'll admit that.

[Last edited by Someone Else at 06-03-2008 12:36 AM]
06-03-2008 at 12:36 AM
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Caravel Forum : DROD Boards : Feature Requests : Devil Eye (new version of Evil Eye)
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